Tom Hopkins
- Indexed articles, last 90 days
- 13
- Latest publication
- Sep 30, 2026
- Outlet visibility, for PCGamesN
- Top 100K sites
- Earliest in this view
- Jul 15, 2026
Latest articles
Telltale has ensured that The Wolf Among Us 2 "feels like coming home" (opens the original)
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We got an early look at The Wolf Among Us 2 at Gamescom and spoke to Telltale and PM Studios CEO about why the game is on the right track. At Gamescom, I got a hands-off look at The Wolf Among Us 2 to see how the game is coming along almost ten years after the initial version was revealed. The sequel has been started and restarted more than once during that time, but it seems like it'll finally see the light of day soon. It's not as groundbreaking or different from the original as you might expe
Lego Skylines is a cozy, welcoming city builder that doesn't abandon the series' depth (opens the original)
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We went hands-on with Lego Skylines at Gamescom to see how the iconic city builder worked when combined with the whimsical world of Lego. I've always found Cities: Skylines a little bit overwhelming. The style, introduction, and sheer depth of its management is a lot. When Lego Skylines was revealed, I had my fingers crossed that it wouldn't just be Cities with a more colorful skin. Thankfully, Iceflake Studios has made its new game more welcoming, without completely abandoning the depth the ser
Silent Hill: Townfall's Scotland setting is "really weird for players," but it's one of the game's highlights (opens the original)
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We went hands-on with Silent Hill: Townfall at Gamescom, and the Scottish setting stood out among all of the mist and horror you'd expect. The right setting is key to making an impactful horror game. Houses filled with dolls, graveyards, abandoned theme parks, smoke-filled forests - there are tons of classic tropes that are ripe for scare potential. For Silent Hill: Townfall, Screen Burn and Konami have decided that the inherently scary place they'll use is… Scotland. Bear with me, and them. Hav
EA Sports doesn't think defending in FC 27 has "ever felt this good" (opens the original)
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I sat down with FC 27 Gameplay Director Kantcho Doskov and Senior Producer Sam Rivera to chat about the changes to defending this year. Ahead of EA Sports FC 27's early access launch on September 19, I sat down with Gameplay Director Kantcho Doskov and Senior Producer Sam Rivera at Gamescom to discuss the changes this year's game is making to defending. For a few years now, a big point of frustration among the FC/FIFA community has been how rewarding the game is for players who rely on AI defend
Exodus is a great modernization of Mass Effect, with only awkward dialogue letting it down (opens the original)
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We went hands-on with Wizards of the Coast's Exodus, a promising third-person, narrative-focused RPG in the style of BioWare's Mass Effect. Over the years, we've seen countless RPGs hope to fill the Mass Effect-sized holes in our hearts. Great third-person combat, engaging character-led storytelling, and an interesting world to explore. From my hour hands-on with Exodus at Gamescom, it seems to have nailed all of those things, cementing itself as the best thing I saw at the show. Exodus sees you
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