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Timothy Linward

Reporter

Indexed articles, last 90 days
3
Latest publication
Aug 25, 2026
Outlet visibility, for PCGamesN
Top 100K sites
Earliest in this view
Jul 30, 2026
The latest indexed work is over 30 days old. There may be a gap in what we hold.

Latest articles

  1. Article · Aug 25, 2026 · Timothy Linward

    "Every game is an archaeological expedition." How SNEG preserves gaming's fragile past (opens the original)

    Excerpt · English

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    From hunting down missing devs to reverse-engineering ancient game engines, restoring retro games is as painstaking as art conservation. Gaming has a memory problem, and I don't just mean the price of RAM. While the 0s and 1s that make up game code are immortal, there are any number of barriers preventing modern gamers from playing old games, from incompatibility with modern hardware to rights disputes that leave games trapped in unpublishable limbo. One company devoted to restoring this lost me

  2. Article · Aug 1, 2026 · Timothy Linward

    "We will continue to make CRPGs because we love them" despite new BioWare-style title, says OwlCat Games' senior lead (opens the original)

    Excerpt · Positive tone · English

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    For OwlCat Games’ 10th anniversary, creative director Alexander Mishulin reflects on a decade making classic CRPGs in this exclusive interview. OwlCat Games is one of the most focused, niche studios working in the industry, with a gameography filled with isometric CRPGs in the vein of '90s classics like Baldur's Gate and Fallout. The currently Cyprus-based studio celebrated its 10th anniversary on June 6, which gave me a perfect excuse to talk to creative director Alexander Mishulin about the st

  3. Article · Jul 30, 2026 · Timothy Linward

    Dawn of War 4's Necrons bring back a classic Warcraft 3 and Starcraft mechanic (opens the original)

    Excerpt · English

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    The undead androids want to spread their Dominion to the stars, and across DoW4’s map, with an economy that riffs on classic RTS game designs. "One of the things that we wanted to try and convey for the Necrons was this kind of relentless forward advance," says Elliot Verbiest, Senior Game Designer on Dawn of War 4. I'm interviewing him about the game's fourth main faction, undead androids who've spent millions of years in suspended animation and are quite grumpy that humanity has woken them up.

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