Ryan McCaffrey
- Indexed articles, last 90 days
- 69
- Latest publication
- Oct 2, 2026
- Outlet visibility, for Ign
- Top 5K sites
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- Jul 13, 2026
Latest articles
Endless Single-Player 'Slaughter Mode' Coming to Doom: The Dark Ages - Revelations for Free Next Month (opens the original)
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Doom: The Dark Ages developer id Software has announced a new free update coming to the first-person shooter's Revelations DLC next month: an endless single-player "Slaughter Mode." As announced on today's Slayers Club Live livestream with Doom: The Dark Ages game director Hugo Martin, Slaughter Mode will be "an endless single player mode where players fight through escalating demon waves across multiple arenas, earning cosmetics and their personal best in round/score." Though id didn't give a s
Destiny and Halo Co-Creator Jason Jones Announces New Transmedia Studio, Stone Kite, and First Project, One Zero One (opens the original)
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Jason Jones, one of the co-founders of Bungie and a co-creator of Halo and Destiny, has announced his new studio, Stone Kite, which will work on projects across various entertainment mediums. The studio's first release is One Zero One, a limited-series comic book based on a manuscript written by Jones. Check out some page selects in the gallery below. The Los Angeles-based studio is a partnership with Margaret Stohl, a Bungie veteran who has written 14 books as well as numerous games and Marvel
Gears of War: E-day Is a Prequel That Returns to the Heart of This Series, With a Campaign That Stands Toe-to-toe With Any of the Others (opens the original)
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Editor's Note: This review currently only covers Gears of War: E-Day's story campaign, as that’s all reviewers were given access to ahead of release. It will be updated with a finalized score and multiplayer impressions once we spend some time with the Versus and Horde Siege modes. To the casual observer, Gears of War has always been a heavy-metal third-person cover shooter about a bunch of meatheads with chainsaws attached to their guns fighting aliens. But what Gears fans know all too well is
Halo's Former Franchise Creative Director Sees 3 Possible Paths for Activision's Halo (opens the original)
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Frank O'Connor, Halo's Franchise Creative Director for nearly 20 years at 343 Industries/Halo Studios, has weighed in on Halo's future at Activision, suggesting three viable paths forward for Xbox's former biggest franchise.
Naughty Dog Boss Teases 2 New The Last of Us Projects That 'Will Expand the canon...Beyond Part I and Part II' (opens the original)
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Naughty Dog studio head Neil Druckmann concluded this year's "The Last of Us Day" by giving updates on the developer's current projects, teasing two new The Last of Us projects that "will expand the canon of The Last of Us beyond Part I and Part II" without confirming whether or not either one of them is a game, as well as saying that its next game, Intergalactic: The Heretic Project, will be "fully reveal[ed]" next year. Writing on the Naughty Dog blog, Druckmann thanked fans for helping raise
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