Rollin Bishop
- Indexed articles, last 90 days
- 4
- Latest publication
- Sep 17, 2026
- Outlet visibility, for Gamesradar
- Top 10K sites
- Earliest in this view
- Aug 4, 2026
Latest articles
The X-Men assemble in place of the Avengers in Maximum X-Men #1 preview (opens the original)
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The X-Men have their work cut out for them in the wake of Avengers: Armageddon. As announced by Marvel Comics back at SDCC 2026, writer Christopher Yost and artist Tony S. Daniel will be getting the team back together, so to speak, while the Avengers pick up the pieces in Maximum X-Men this December – and we've got an exclusive preview of the interior art as well as some answers from Yost about what to expect from the new ongoing series. "In the wake of the events of AVENGERS: ARMAGEDDON, Earth’
Cyberpunk TCG feels like it's from the future, but it has a distinctly old-school secret weapon (opens the original)
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If you've played a trading card game in the last 10 years, chances are good that you'll understand much of what the Cyberpunk Trading Card Game (henceforth referred to as simply Cyberpunk TCG) from Weird Co is doing. It's pretty common for a new TCG to use bits and pieces of successful formulas elsewhere – resource management a bit like Lorcana, unit combat close to the Gundam TCG – while introducing some new complexity or change we don't tend to see with the best card games. For Cyberpunk TCG,
Fire Emblem: Fortune's Weave fixes my biggest issue with Three Houses, and I'm already obsessed (opens the original)
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The biggest problem with Fire Emblem: Three Houses, if I were forced to try to consider what didn't work as well as it could have in my favorite Fire Emblem game to date, is that it locks you into something like 50 hours or more of a single route early on. In a game with four of them total, that's a whole lot of unseen gameplay and cutscenes and dialogue. The natural solution is, of course, to simply play those 50 hours or more four distinct times, but Fire Emblem: Fortune's Weave has instead ac
Big Walk is a COVID game about nothing (and everything) (opens the original)
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Big Walk is a multiplayer puzzle game. It's an open-world co-op game where you explore an island and successfully complete challenges with friends using in-game proximity voice chat. It is a "friendslop" game, insomuch as that means a relatively low-lift game that you play with friends featuring sometimes-wacky physics. Big Walk is a new game from House House, creator of the infamously beloved Untitled Goose Game. Big Walk could be your next Peak-like obsession Let me explain. Big Walk isn't abo
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