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Rick Lane

Reporter · GB

Indexed articles, last 90 days
3
Latest publication
Sep 29, 2026
Outlet visibility, for Eurogamer.net
Top 50K sites
Earliest in this view
Jul 21, 2026

Latest articles

  1. Article · Sep 29, 2026 · Rick Lane

    I've already had a ton of fun with Wardogs - in a tough year for competitive shooters, it's a jolt of electricity that's brought a genre gasping back to life (opens the original)

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    It took me four attempts to successfully parachute into a Wardogs match. On the first try, I opened my parachute far too early, and was promptly sniped from the sky by one of the many sharpshooters that populate Wardogs' battlefield. The second time, I pulled the ripcord far too late, pancaking into the ground like a camo-clad Wile-E-Coyote. The third time, I pulled the cord only slightly too late. But it turns out "slightly too late" has the same outcome as "very too late" when it comes to para

  2. Article · Aug 28, 2026 · Rick Lane

    Hell Let Loose: Vietnam review - a fascinating war simulator when it works, but too often it becomes a miserable snipe-fest (opens the original)

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    The most surprising thing about Hell Let Loose: Vietnam is how much DNA it shares with Big Walk. They both frequently involve traversing large expanses of terrain. They both have excellent maps. Most of all, they're both fundamentally games about communication. Each utilises modern voice chat to its fullest extent, requiring players to clearly express and articulate themselves to succeed. The difference is in how they encourage chatty players. Big Walk gently coaxes players out of their shells t

  3. Article · Jul 21, 2026 · Rick Lane

    After weeks of layoffs, briefings, and counter-briefings about one of Xbox's star developers, what sense can we make of the madness at Doom dev id Software? (opens the original)

    Excerpt · Critical tone · English

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    In a grim week for the games industry where Microsoft laid off 1,600 people (with 1,600 further job cuts hanging over the heads of Xbox employees) one decision stood out as especially egregious. Id Software, developer of Doom and Quake, was forced to lay off 136 people – more than half of its workforce. These brutal cuts were accompanied by a slew of reports that painted an extremely gloomy picture. There were fears that its brilliant id-tech engine might be put out to pasture. That the next Doo

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