Oisin Kuhnke
- Indexed articles, last 90 days
- 126
- Latest publication
- Sep 26, 2026
- Outlet visibility, for Rockpapershotgun
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- Jul 4, 2026
Latest articles
Cyberpunk 2077: Phantom Liberty's Chimera tank boss fight was apparently so complex it took two years of "reiterating over and over" to get it right (opens the original)
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My first thought when I played through the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty was probably something along the lines of, "wow, this sure looks expensive!" It's incredibly flashy to start off with, this Ghost in the Shell-esque tank chasing after you in a big set piece moment that ultimately culminates in it unwillingly hunkering down in one spot for your killing convenience. And as it turns out, such a big, boisterous boss fight takes a lot of work; two whole years, in fa
LOVE alt delete is a Y2K horror visual novel where you use one AI chatbot to help you date another that, don't worry, doesn't use the nasty generative stuff (opens the original)
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I would hope that for most of you it would not be a controversial thing to hear me say I hate generative AI. It stinks! It is rotting everyone's brains, and the people shilling it don't even care (see Nvidia CEO Jensen Huang saying he doesn't think it matters that kids aren't actually learning things like basic math when they use AI). But - please don't leave yet - it sure does make for some primo storytelling. Like, for example, in the upcoming LOVE alt delete, a psychological horror visual nov
Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier (opens the original)
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Right, I need you lot to pipe down for a minute because you're making games less interesting. Last week, The Blood of Dawnwalker director Konrad Tomaszkiewicz shared that the game's timer mechanics may be dropped in future installments of the vampire (eventual) series. This sounds like a boring decision to make if you ask me, as it's the thing that most interests me about the RPG. And now, according to Tomaszkiewicz in a new interview, the timer mechanic was actually toned down based on its earl
Moss developer Polyarc share that they're shutting down just two months after releasing a VR-less port of the beloved mousey adventure games (opens the original)
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Another sad one today, unfortunately. Back in July, Polyarc released Moss: The Forgotten Relic, a new version of the original two games combined together that ditched its VR headset origins. Now, unfortunately, it sounds like the studio is shutting down, as the developer's LinkedIn page shared a message this week noting it's ending "active development." "Today is the end of an era for Polyarc," reads the statement. "After nearly 12 years riding the joyous rollercoaster of emotions that is making
Do a bit of visual programming and watch your party of heroes conquer an evil tower in Dungeon Automata (opens the original)
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The beautiful thing about people that like dungeon crawlers is that they're all sickos. Every single one of them! This is not a genre that's for the faint of heart. It is often plodding and methodical and conniving, so focused on stats and character classes that you could drown in the amount of numbers you have to pay attention to. So, how about a dungeon crawler where the battling happens automatically, and all you have to do is a little bit of programming? It's called Dungeon Automata, and tru
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