Nick Petrasiti
- Indexed articles, last 90 days
- 8
- Latest publication
- Oct 1, 2026
- Outlet visibility, for TheSixthAxis
- Top 1M sites
- Earliest in this view
- Sep 1, 2026
Latest articles
Monster Hunter Outlanders Preview - Can Monster Hunter really work on mobile? | TheSixthAxis (opens the original)
Read excerpt
There is something slightly surreal about playing Monster Hunter on a phone. Sure, its early heyday was on the PSP and a screen that’s now far smaller than most modern phones, but I’ve become far too used to sitting in front of a television, picking up a controller and preparing for what could be a very long evening of hunting, crafting and repeatedly getting flattened by something considerably larger than you. Monster Hunter Outlanders wants to take that entire experience and put it back in you
Kumarn: The Wandering Spirit Preview - Little Nightmares meets "the Avengers of Thai ghosts" | TheSixthAxis (opens the original)
Read excerpt
There is an immediate familiarity to Kumarn: The Wandering Spirit. The perspective, the vulnerable protagonist, the platforming and the enormous, horrifying creatures stalking your every move will all feel very familiar to fans of Little Nightmares, but then you start looking at what is actually happening around you, and Kumarn begins to establish an identity of its own. This is a horror adventure steeped in Thai folklore, and that setting is easily its most interesting feature. In fact, the dev
Hands on Alien: Isolation 2 - The Xenomorph is back, and I really should have known better | TheSixthAxis (opens the original)
Read excerpt
There are some games where you can see the monster coming and still make the stupid decision to keep moving forward. Alien: Isolation 2 is one of those games. My Gamescom demo of Creative Assembly’s long-awaited sequel was extremely short. In fact, it was over pretty much as soon as things started getting interesting, but maybe that was the point. Rather than giving us a huge chunk of the game and revealing everything Creative Assembly has been working on for the past decade, this was a brief in
Hellraiser: Revival Preview – This is not Hellraiser-lite | TheSixthAxis (opens the original)
Read excerpt
There are some horror franchises where you can make a reasonably safe prediction about what their video game adaptation will look like. Hellraiser isn’t one of them. Clive Barker’s creation has always been about more than monsters and gore, blurring the lines between pain, pleasure and obsession. That makes adapting it into a game a particularly tricky proposition… but Saber Interactive and Mad Head Games haven’t shied away from that challenge with Clive Barker’s Hellraiser: Revival. Hellraiser:
Agni: Village of Calamity Preview – Survival horror with an Indonesian twist | TheSixthAxis (opens the original)
Read excerpt
There are some games where you can identify their influences almost immediately, and Agni: Village of Calamity was one of those games for me. Within the first few minutes of playing it at Gamescom, I was thinking about Resident Evil, Alan Wake, and then, as things became increasingly strange, I started getting a little bit of a Backrooms vibe. It’s an interesting mixture, particularly because Agni is bringing those familiar survival horror ideas into an Indonesian setting. Developed by Indonesia
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Audience
Top 1M sites
For TheSixthAxis, the outlet · Measured Aug 1, 2026
Website popularity band, not a count of readers or article views.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.