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HeyJared

Mike Griggs

Reporter

Indexed articles, last 90 days
3
Latest publication
Sep 14, 2026
Outlet visibility, for Creative Bloq
Top 100K sites
Earliest in this view
Aug 5, 2026

Latest articles

  1. Article · Sep 14, 2026 · Mike Griggs

    How to make things move in a 3D scene (opens the original)

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    This is a part of our series of features on the basics of 3D art and animation. You might want to see the previous pieces on 3D art workflows, what a 3D object is made of, how to smooth or harden 3D models and the importance of pivots and centre points. If you need the tools to get started, see our guides to the best 3D modelling software. Getting an object to sit still in a 3D scene is one thing, but the whole point of working with 3D tools, compared to 2D applications, is the ability to move a

  2. Article · Aug 17, 2026 · Mike Griggs

    If you're making the transition from 2D to 3D art, you need to understand pivots and centre points to prevent total chaos (opens the original)

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    This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on 3D art workflows, how to smooth or harden 3D models and what a 3D object is made of. If you need the tools to get started, see our guides to the best 3D modelling software and the best laptops for 3D modelling. Nearly every 3D scene you’ll ever build sits inside a universe that expands in every direction, which is only bounded by the capabilities of your computer. If you’re an artist who uses 2

  3. Article · Aug 5, 2026 · Mike Griggs

    Your 3D viewport looks perfect, so why does your render look different? (opens the original)

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    One of the most confusing aspects when starting with 3D modelling software is that when you render your first 3D scene, the output you get isn’t what you’re seeing in the 3D application’s viewport. This is because, nine times out of ten, the camera object in the 3D scene is not being used to view it, and that’s what the 3D application will typically default to when rendering. It’s useful to remember that a 3D application is essentially an empty void in which you can create whatever you wish. In

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