Matt Wales
- Indexed articles, last 90 days
- 49
- Latest publication
- Sep 30, 2026
- Outlet visibility, for Eurogamer.net
- Top 50K sites
- Earliest in this view
- Jul 8, 2026
Latest articles
Warlock: Dungeons & Dragons developers hope to set aside the Baldur's Gate 3 comparisons and build their own kind of open world (opens the original)
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This probably feels like a bit of an odd place to start, but Warlock: Dungeons & Dragons isn't Fable. Yet, when I sat down to watch developer Invoke Studios' Gamescom demo of Warlock with no real idea of what to expect, it was the first thing that popped into my mind. Not because of its striking fantasy landscape - crooked hovels huddled awkwardly amid a vast sprawl of ragged coastline, jagged mountains, and, in the distance, an imposing tower looming over all - but rather the moment early on wh
A Ubisoft Zelda game? The Mario + Rabbids team reportedly came close to making one with a surprising lead character, but Nintendo pulled the plug (opens the original)
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Ubisoft Milan, the studio behind the acclaimed Mario + Rabbids games, reportedly came close to making a Zelda spin-off starring the series' biggest villain, Ganondorf, instead of regular protagonist Link - but an initially receptive Nintendo eventually pulled the plug on the whole thing. That's according to a new report from Insider Gaming, which claims Ubisoft Milan began working on the pitch in 2022, shortly after the launch of Mario + Rabbids Sparks of Hope. Despite the Mario-themed turn-base
GTA veteran's MindsEye studio Build a Rocket Boy has entered administration, following yet more reports of layoffs last week (opens the original)
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Last week brought reports of further layoffs at Build A Rocket Boy, the beleaguered studio behind the poorly received 2025 shooter MindsEye. In the wake of that news, the company - which has repeatedly attempted to blame its woes on 'sabouteurs' - has filed for administration. Build A Rocket Boy was founded in 2016 by GTA veteran Leslie Benzies, and its first game, Everywhere, was announced in 2022. Everywhere was envisaged as a user-generated content platform promising to redefine "how players
After two weeks with Steam Frame, Valve's latest is now my go-to VR headset, but my recommendation comes with some important caveats (opens the original)
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And so here it is: Steam Frame; Valve's second in-house VR headset following 2019's Index, featuring a boosted spec sheet, PC-to-headset streaming, and the ability to function standalone. It is, if you don't mind spoilers, a good, often great bit of kit, and a fascinating machine - it's lightweight and wonderfully comfortable, with some neat ideas, and it's a pleasure to use if you're doing PC-to-VR. As a standalone device, though, I have reservations, and there's a sense that it's perhaps not q
Overcooked studio returns with a first look at its adorably spooky co-op adventure Stage Fright, and it's out next year with help from the No Man's Sky team (opens the original)
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Cast your mind back to December 2024, and you might remember a fun little tease for Overcooked studio Ghost Town Games' intriguing - and adorably spooky - co-op adventure Stage Fright. Closing in on two years later, the studio is back with some first proper gameplay ahead of its arrival next year. Stage Fright, which has been in development for around five years now, follows its protagonists Drew, Blake and Charlie as they embark on a quest to solve an ancient mystery. And that's pretty much all
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