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Matt Broughton

Reporter · GB

Indexed articles, last 90 days
58
Latest publication
Sep 25, 2026
Outlet visibility, for MCV/DEVELOP
Top 5M sites
Earliest in this view
Jul 7, 2026

Latest articles

  1. Article · Sep 25, 2026 · Matt Broughton

    [Industry news] Trophy Games Makes Its Largest Acquisition Ever - and Upgrades Its Outlook - MCV/DEVELOP (opens the original)

    Excerpt · Positive tone · English

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    Matt Broughton 3 hours ago Business News, Media & PR, People, Publishing, Retail The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games’ history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games g

  2. Article · Sep 24, 2026 · Matt Broughton

    [Guest post] What Japan's gamers can teach the rest of the games industry - MCV/DEVELOP (opens the original)

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    Matt Broughton 2 hours ago Business News, Highlight, In-Depth, Media & PR, People, Publishing This is a press release posted alongside our usual editorial content. By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner at Dubai Films and Games Commission Japan has long been shorthand for “console nation.” That shorthand is getting less useful every year. The country is still home to Nintendo, PlayStation, and some of the most influential console franc

  3. Article · Sep 24, 2026 · Matt Broughton

    [Industry news] Ludo.ai Helps Developers Create Game-Ready Textures in Seconds with New AI Tool - MCV/DEVELOP (opens the original)

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    Matt Broughton 2 hours ago Development News, Games, Publishing This is a press release posted alongside our usual editorial content. Ludo.ai, the developer’s companion for creating production-ready games assets, today announced its new AI Texture Generator feature, giving game developers a faster way to create seamless static and animated textures for environments, surfaces and props. The new tool lets developers describe the surface they need, from moss-covered stone and wooden floors to water,

  4. Article · Sep 24, 2026 · Matt Broughton

    [Industry news] Bitmap Books announces ‘The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators’ - MCV/DEVELOP (opens the original)

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    Matt Broughton 2 hours ago Business News, Media & PR, Publishing This is a press release posted alongside our usual editorial content. Bitmap Books has announced its latest title, The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators, a comprehensive deep dive into the games that changed an industry forever. Renowned video game journalist Paul Drury (Edge, Retro Gamer) has spent his illustrious career interviewing hundreds of game developers, artists and musicians, br

  5. Article · Sep 18, 2026 · Matt Broughton

    [Guest post] What Gamescom 2026 Means for Games Investment - MCV/DEVELOP (opens the original)

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    Matt Broughton 5 hours ago Business News, Development News, Event News, In-Depth, Influence, People, Publishing, Retail By Kirill and Roman Gurskiy at GEM Capital Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry’s biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape. GEM Capital spent the week watching that shift. Here, the Gurskiy brothers break down five takeaways on

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