Lucas White
- Indexed articles, last 90 days
- 18
- Latest publication
- Oct 1, 2026
- Outlet visibility, for Shacknews
- Top 500K sites
- Earliest in this view
- Jul 8, 2026
Latest articles
Dragon Quest Heroes: Torneko's Mystery Dungeon -Classic HD- review: That man has a family (opens the original)
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The original Mystery Dungeon is finally officially available in English! I couldn’t believe my eyes when someone in my Discord group shouted out Torneko during the September 2026 Nintendo Direct. After all, I glanced away and missed it myself during the highlight reel segment. I should’ve known better, considering how many gems deserving more of a spotlight pop in during those. This one, as awkwardly renamed as possible from the original Super Famicom Torneko’s Great Adventure, is particularly n
Dragon Quest 11 is (almost) the ideal Switch 2 conversion (opens the original)
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External factors keep this Switch 2 Edition from being a home run Dragon Quest 11 on Nintendo Switch 2 is the easiest slam dunk of all time. Back in the early days of the first Switch, during the peak “port-begging” period, a handheld edition of the latest major Dragon Quest adventure was accidentally leaked, and fans threw a hissy fit, feral for official confirmation. Thanks to Square Enix’s efforts to make the classic RPG staple a thing in the west finally starting to pay off, the demand was a
Trails in the Sky 2nd Chapter review: The next one (opens the original)
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Unlike the first time around, Trails fans didn't have to wait long for the next chapter of Estelle Bright's journey. Trails in the Sky was a bit of a sleeper hit when it launched for the PSP, and publisher XSEED Games was keen to get the second game going. Only problem was, the script was massive. So massive, outside help was needed, and that outside help’s struggle to make the localization happen was infamous. It didn’t drop until nearly four years later, and a month before another localization
Graveyard Keeper 2 review: Cozy, if you like spreadsheets (opens the original)
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This isn't your average work simulator game. I never know what to think of management simulation games. I get the appeal of tinkering around with something you don’t have access to in real life in a gamified sort of way, like running an airport or a farm. But the ways in which these games can make work and labor cute, especially within the “cozy” subset of all this stuff, never sits well with me in my gut. It’s a facet of escapism, I guess. What if this thing I hate doing in real life was adorab
Blood Dungeon review: DPS doodles (opens the original)
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Messhof's latest is a roguelike platformer with a hyperfocus on high scores. I have a complicated relationship with these “bullet heaven” roguelikes. I love Vampire Survivors, and I routinely play Brotato with my kid. I think The Binding of Issac is a classic. Yet I had people in my DMs on social media calling me a bad person for giving Ball x Pit a 6. What’s the difference? After playing Blood Dungeon, the latest game from Nidhogg developer Messhof, I believe I’ve fully cracked the code. Becaus
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