Lexi Luddy
- Indexed articles, last 90 days
- 8
- Latest publication
- Sep 30, 2026
- Outlet visibility, for Shacknews
- Top 500K sites
- Earliest in this view
- Sep 4, 2026
Latest articles
Creative Assembly stays true to the first movie as Alien: Isolation 2 focus on atmosphere over scale (opens the original)
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Archie Whitehead and Ana Sopikova break down why the team is staying focused on Ridley Scott's classic and designing retro-future buttons. Since its release in 2014, Creative Assembly’s Alien: Isolation has gained something of a mythic quality in certain circles. While some of its reception at launch was a bit mixed (mostly owing to its protracted 20-hour runtime), it quickly became viewed as a misunderstood cult classic, and proceeded to be considered just a straight-up classic of the survival
Stranger Than Heaven's combat system is one of many gambles that RGG might regret (opens the original)
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While less attention-grabbing than the inclusion of American celebrities, the combat of the next Ryu Ga Gotoku game is just as big a departure from Yakuza. Rarely have I cooled on a game more extensively during a pre-release marketing cycle than I have with Stranger Than Heaven. There have been plenty of games which I felt positively toward before release, only to play the finished product and realise things didn’t really come together; however, in the case of Ryu Ga Gotoku’s new IP, I find ther
Mr. Records is a delightful bite-sized rhythm game full of charm and earworms (opens the original)
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Running a small business and dealing with customers has never been more chill than in this delightful rhythm game management sim. Post-Gamescom for me has mostly been a delirious sequence of delayed flights, sleeping on airport floors, catching up on game news, writing up interviews, oversleeping, and on many an occasion just mumbling to myself in a sing-song, “Oooooooh, the sausage blues.” None of those are really too surprising, bar that last one, which has wormed its way into my idle brain as
Persona 4 Revival is an expected iteration on a well-worn formula, but the devil is in the details (opens the original)
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The remake of Persona 4 has a subtitle that fittingly doesn't imply a reinvention, but the changes are definitely present. At this point, it feels a bit weird to preview Persona 4: Revival, because unless P-Studio and Atlus have totally changed their ethos in the last 18 months, I doubt this latest remake contains any major surprises. Moreover, since it builds on the same bones of Persona 3: Reload, it all feels even more familiar. Pretty much all the changes that applied to Persona 3 Reload to
Hellraiser Revival's developers are aware that Clive Barker's work requires a deft touch (opens the original)
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'We knew right from the start that we didn't wanna demonize BDSM.' If you remember from last year’s Gamescom previews, Hellraiser Revival bares all, in a rather literal sense, which is only fitting considering the original source material initially received an X rating from the MPAA, less for its violence and more for its explicitly sexual… well… sex scenes. With that in mind, the prospect of a licensed Hellraiser game becomes even more interesting. Clive Barker’s iconic film (and the book it's
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