Lewis Packwood
- Indexed articles, last 90 days
- 36
- Latest publication
- Sep 30, 2026
- Outlet visibility, for GamesIndustry.biz
- Top 500K sites
- Earliest in this view
- Jul 6, 2026
Latest articles
Dune Awakening's creative director on copying Hollywood, in-game advertising, and why style beats photorealism (opens the original)
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The fun thing about making a game based on a big movie property is that you get to hobnob with Hollywood royalty. The bad news is that it's through Jira. Joel Bylos, chief creative officer at Funcom, explains that while making Dune Awakening, the studio had to run various things by Legendary, the company behind the Dune movies. "We submit things to Jira, they approve within a certain amount of time," he explains, namedropping the widely used project-management software that's either an absolute
Here is the full line-up for the GamesIndustry.biz HR Summit 2026 (opens the original)
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The full line-up of this year's GamesIndustry.biz HR Summit has been announced, featuring keynotes from Sarah Venables, founder of the HR Confidence Club; Jonny Hopper, CEO of Glowmade Studio; and Harvey Elliott and Carmen Martino of Playstack. The event is once again sponsored by Amiqus. Taking place at The Royal Institution in London on October 1, the day-long event will include over a dozen talks and sessions dedicated to people and workplaces. Sessions will cover issues such as neurodiversit
Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant (opens the original)
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Control Resonant releases on September 24, some seven years after 2019's Control. Much has changed for the sequel, notably a switch of main character from Jesse Faden to Dylan Faden, her brother. The new game also places a focus on melee combat – a first for Remedy – and the tight confines of The Oldest House have been swapped for the open streets of Manhattan. This meant significant changes to how Remedy approached the design, senior level designer Arhi Makkonen tells GamesIndustry.biz. He join
Why switching main characters for your game's sequel might be a mistake (opens the original)
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Christian Fonnesbech is a well-known name in the North European games industry. He was previously head of IP development at Nordisk Film Games, but in 2019 he founded Leverage in Copenhagen to help game studios develop their IP. Down the years, he has worked as a consultant on games of all sizes, although non-disclosure agreements prevent him from saying much more. What he can say is that among many others, he has worked with the teams behind Dead Island, Metro, Conan Exiles, Dune Awakening, Exo
Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP (opens the original)
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Saber Interactive has achieved a lot in the past few years, but the most noticeable recent news to come out of the the company was CEO Matthew Karch's unfiltered response to accusations that a writer had been replaced with ChatGPT. When we sit down at Gamescom for the second of two conversations with Saber Interactive's chief creative officer Tim Willits, it's the first thing we ask about. "That's just Matt's sarcasm, that's all," he says. "But the important thing is that we've never replaced an
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