Kaan Serin
- Indexed articles, last 90 days
- 33
- Latest publication
- Sep 30, 2026
- Outlet visibility, for Eurogamer.net
- Top 50K sites
- Earliest in this view
- Aug 26, 2026
Latest articles
Ex-Halo lead suggests three ways Activision could revive the legendary Xbox series, and urges the company to hire laid off devs from Bungie and Halo Studios (opens the original)
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Halo's ex-franchise director, Frank O'Connor, has given Activision a few pointers now that it's in charge of making the next Halo game with a "purpose-built team." Top of the list, hire some devs who were laid off from Bungie and Halo Studios. O'Connor's time with the iconic sci-fi series stretches back to the early 2000s, when he jumped aboard at Bungie and eventually became the series' development director at 343 Industries. He left the studio during an internal shakeup in 2023, shortly before
Xbox CEO Asha Sharma says Microsoft's not selling its console division, despite mass layoffs and studio restructuring: "We will do whatever it takes" (opens the original)
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Despite mass layoffs at multiple first-party studios and major internal shakeups, CEO Asha Sharma has shot down speculation about a potential Xbox buyout. This year, Xbox began a corporate "reset" that plans to cut a total of 3,200 jobs across the company before next summer. So far, the restructure has resulted in three studios going independent (Double Fine, Compulsion Games, Undead Labs), while the fate of Hellblade maker Ninja Theory and Dishonored studio Arkane remains up in the air. In anot
Psychonauts studio Double Fine is releasing its next game, Thank You Bus Driver, just months after splitting from former owner Xbox (opens the original)
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Double Fine's wasted no time at all as an independent game studio (again) after splitting from former owner Xbox earlier this summer. The storied developer is releasing its whacky driving sim, Thank You Bus Driver, in roughly two weeks time. Announced mere weeks ago, Double Fine's first post-Xbox release is a black-and-white "chaotic bus driving game where you take on the role of a town's bus driver just trying to get through the day with minimal rule breaking and maximum gratitude." And, as the
"What if London existed in the Grand Theft Auto universe?" One fan's answered with a GTA-style map of the city complete with Rockstar's signature satire (opens the original)
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"What if London existed in the Grand Theft Auto universe? What if Rockstar created a GTA game set in London?" Anyone sitting in the venn diagram centre of GTA fan and cartography sicko might be happy to learn that YouTuber CityEd has answered both of those questions with a GTA-style map. "I've created a GTA-ised map of London imagining how the map would look, and re-invented place names in a classic GTA style," CityEd wrote on their Patreon, where you can also find a PDF copy of their map. "For
Skyrim loremaster says The Elder Scrolls never got a Fallout: New Vegas-style RPG spin-off game because Bethesda is "very protective" over its golden goose (opens the original)
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Skyrim launched almost 15 years ago while The Elder Scrolls 6 is still marinating over at Bethesda Game Studios. Even so, Bethesda apparently never considered having an outside team develop a spin-off game to fill that painfully long gap - as it did once upon a time with Obsidian's Fallout: New Vegas. That's according to Kurt Kuhlmann, a lead Skyrim developer and the fantasy series' former loremaster, who told the FRVR podcast that Bethesda is apparently too protective over its golden goose to l
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