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- Indexed articles, last 90 days
- 4
- Latest publication
- Sep 9, 2026
- Outlet visibility, for DIGITAL PRODUCTION
- Top 5M sites
- Earliest in this view
- Jul 17, 2026
Latest articles
Why Tape Is Suddenly Cool Again: An Interview with Quantum CEO Hugues Meyrath | DIGITAL PRODUCTION (opens the original)
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Hugues Meyrath (LinkedIn) has spent more than three decades in enterprise infrastructure, watching the storage industry evolve from spinning disks to cloud-native object storage and now AI-driven data management. Before becoming President and CEO of Quantum in 2025, he held executive leadership roles at Dell Technologies, Dell Technologies Capital, EMC, Brocade, Juniper Networks and ServiceChannel. His relationship with Quantum stretches back even further: early in his career he worked on compon
B4D Tools Adds Blender 5.2 Support | DIGITAL PRODUCTION (opens the original)
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For those who don’t know the tool: B4D Tools is a motion graphics add-on for Blender, built around cloners, effectors, fields, tracers and material tools. It sits beside Blender instancing, not inside a separate DCC. As a Blender add-on, B4D Tools 1.5.1 packages BCloners, effectors, fields, object tools and material tools for motion graphics setups. BCloner modes include Linear, Radial, Grid, HoneyComb, Object and Spline. Advanced distributions include 2D Grid, Cannonball, Partition, Smart Hex,
AutoRemesher Final Goes MIT | DIGITAL PRODUCTION (opens the original)
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For those who don’t know the tool: AutoRemesher is a standalone automatic quad-remeshing tool linked to the Dust3D ecosystem by Jeremy Hu. It sits before UVs, rigging, baking and DCC cleanup, converting dense OBJ meshes into quad-based topology for asset workflows. AutoRemesher has reached version 1.0.0, its first “final” release after earlier alpha and beta builds. The release switches the project from GPLv3 to the MIT License after reimplementing MIT-incompatible dependencies. The license chan
Open glTF Roundtrip Lands in 3ds Max | DIGITAL PRODUCTION (opens the original)
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For those who don’t know the tool: glTF is a compact 3D delivery format for moving scenes and assets from DCC applications into realtime, web and commerce pipelines. This plug-in adds two-way exchange directly to Autodesk 3ds Max. Because Autodesk couldn’t be arsed to update. The new glTF 2.0 importer and exporter gives 3ds Max users a roundtrip path for .gltf and .glb assets. Khronos sponsored the conversion of Hayashi Satoshi’s established commercial plug-ins into an open-source project releas
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For DIGITAL PRODUCTION, the outlet · Measured Aug 1, 2026
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