Julian Benson
- Indexed articles, last 90 days
- 47
- Latest publication
- Oct 1, 2026
- Outlet visibility, for Rockpapershotgun
- Top 50K sites
- Earliest in this view
- Jul 4, 2026
Latest articles
"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city (opens the original)
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Port Desire, the hemmed-in city setting of immersive sim No Law, is hard to place. At points, it reminds me of walking around Lisbon. It shares that Portuguese city's verticality, where hill-straddling streets shouldered by colourful houses and corner shops can feel like tiers on a wedding cake. The strong sunlight and bursts of foliage reinforce the mediterranean vibes. Yet, the port city's structure and history is much closer to Kowloon Walled City, the ungoverned Chinese enclave that existed
"I always see it kind of like a triangle": The surprising challenge of making the perfectly-sized cave in Satisfactory expansion Core Values (opens the original)
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When I first learned about Core Values, the upcoming expansion to factory automation game Satisfactory, I didn't grasp the scale of the challenge developer Coffee Stain had set themselves. 'So, the game is set underground now?' I thought. 'I'll just stick up some more lights and make the same factory I always have.' Yet, as I covered yesterday, that won't be possible. For a start because you'll need to use new logistics tools to connect your factory buildings – conveyor belts aren't gone, but th
"We didn't want to demonise fetish or BDSM": People aren't dying in horror game Clive Barker's Hellraiser: Revival because of what they do in the bedroom (opens the original)
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Early in horror game Clive Barker's Hellraiser: Revival, the character you play, Aidan, and his partner Sunny, are pushing the bounds of the sex they enjoy together. Already into BDSM, they discover a puzzle box that, when solved, will allow them to explore a new extreme of their fetish play. However, when they unlock the box it summons a set of torture demons called Cenobites and Sunny is torn to fleshy pieces and sent to hell. From that violent beginning, Aidan bargains with one of the demons
I got whomped by an Ork horde in Total War: Warhammer 40,000, definitely on purpose, to teach you a lesson about positioning (opens the original)
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Demo sessions are often terrible ways to see a game, doubly so at conferences. You want to sink into a game at your own pace (and with unbroken access to fresh cups of tea), not get dropped into the middle of the action, hoisted up again 20 minutes later and plonked into another section of a game. However, that's the nature of these things sometimes and it suits some games more than others. Total War: Warhammer absolutely does not suit it. Grand strategy games are built for armchair generals. No
Arc Raiders is testing a PvE mode because "a large and growing group" refuse to hunt each other (opens the original)
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Arc Raiders developer Embark Studios is bowing to the pacifists and trialing a PvE mode in their extraction shooter. If you play between October 13th and 20th, you'll be able to flick a toggle that means you load either into the traditional world of Arc Raiders, where human players vie for the valuable scraps left behind in a ruined world watched over by killer robots, or a slightly safer version where the machines are still deadly but the humans can't hurt you. "We’re seeing a large and growing
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