Josh Broadwell
- Indexed articles, last 90 days
- 67
- Latest publication
- Sep 30, 2026
- Outlet visibility, for Polygon
- Top 50K sites
- Earliest in this view
- Jul 4, 2026
Latest articles
Nintendo Isn't Afraid to Get Political with Fire Emblem: Fortune's Weave (opens the original)
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When you think about Nintendo, the first thing that comes to mind likely isn't adroit political commentary. It's not something the company frequently, or really ever, engages in. Even Monolith Soft's famously big-picture Xenoblade gamestend toward philosophy more than politics. Up to this point, developer Intelligent Systems has limited the political messaging in its Fire Emblem series to messages such as "don't get in bed with dragons" (literally and metaphorically) and "when the king starts la
Fire Emblem: Fortune's Weave Is the Rare RPG that Tackles Religion Correctly (opens the original)
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The way RPGs handle religion is something of a meme. Are bad things happening? Might want to see what the local bishop is getting up to. An evil organization is oppressing the masses? It's probably the church. You should go kill god while you're saving the world, just to be on the safe side. Bandai Namco's Tales series, Breath of Fire, sometimes Falcom's Trails series — these and a whole lot more use religion as an easy caricature for villainy, liberally borrowing iconography and concepts from r
'Legacy of a Legendary Sculptor' walkthrough in Fire Emblem Fortune's Weave (opens the original)
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Fire Emblem: Fortune's Weave's "Legacy of a Legendary Sculptor" quest tasks you with deciphering four vague clues in a sort of scavenger hunt around the empire. You're meant to track down four statues of four of Dagda's goddesses, hidden in places relevant to their lives and worship. Mostly. It's a time-consuming task that requires ample free time to complete, but the rewards are quite nice and worth the hassle. By creating an account, you agree to our Terms of Use and Privacy Policy. You also a
Every Tactics Game Needs a Rewind Button (opens the original)
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The rewind and blessings features in Fire Emblem: Fortune’s Weave have convinced me this is the way more video games should handle difficulty options. Especially tactics games, which need to allow wiggle room more often. It's not about whether you're good enough or preserving a sense of identity through challenge. It's about giving you ways to experiment, have fun, and learn at your own pace without altering the game's fundamental structure. By creating an account, you agree to our Terms of Use
Fire Emblem: Fortune's Weave Punishes You for Playing Favorites (opens the original)
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Fire Emblem: Fortune's Weave plays a mean trick on you. No matter who you pick first, it starts you out with a handful of really good characters. They're cool and charming and strong, and yeah, okay, the game tells you to recruit more allies. There's even a tutorial for it. But why would you want to, when you have a small posse of the most special people who ever lived? Then you get to the War Arc in Part 2 and quickly realize why. By creating an account, you agree to our Terms of Use and Privac
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