Jim Trinca
- Indexed articles, last 90 days
- 4
- Latest publication
- Sep 5, 2026
- Outlet visibility, for Ign
- Top 5K sites
- Earliest in this view
- Jul 10, 2026
Latest articles
Tomb Raider: Legacy of Atlantis Has Incredible Potential, but Modern Additions Like Skill Trees and Hand-Holding Risk Undermining What Made the Original Great (opens the original)
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The first thing that strikes you upon seeing the new Tomb Raider live-demoed on a massive 115” TV mere inches from your face, I can attest, is its visual fidelity: Legacy of Atlantis is absurdly pretty. Crammed with fine detail enough that every particle of dust and bat guano flitting through the stale air poses danger to your airways, it almost feels like it’s supposed to be funny when compared to the chunky textures and pointy polygons of the 32-bit original. The game’s director Raul Siqueira
GTA 5’s Most Unhinged Protagonist Was a Bold Statement Against the Franchise’s Biggest Critics and Haters (opens the original)
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Ever since GTA 3’s protagonist (a stoic murder proxy allegedly named Claude) melted our hearts, every one of Rockstar’s rich and varied litany of leading men has reached iconic status. But there’s one that stands out as their most brilliant, subversive best. Rockstar’s biggest triumph, though, is that their other greatest character isn’t subversive at all. In fact, he is Mr. GTA, absolutely everything you and your mum might associate with the series embodied in one gloriously nasty psychopath. T
Why Xbox Forcing Obsidian to Make a New Fallout Game Amid Brutal Layoffs Is the Most Bittersweet Gaming News of the Year (opens the original)
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Obsidian and Bethesda are two beloved RPG studios that complement each other beautifully, in the vein of all the classic double acts. Lennon and McCartney. Beer and nuts. Britain and Post-War Decline. By 2021, Xbox had acquired them both, which led many of us to believe that the holiest of holy grails was now on the cards: a proper follow-up to New Vegas, the acclaimed Obsidian developed Fallout spin-off that brought the series back to its wild west roots, while keeping and expanding upon the gr
Why a 45-Second Sniper Mission Remains One of the Most Important Moments in Gaming History (opens the original)
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Few missions in GTA’s history would make such a big and noticeable change to the geography of the host city as Bomb Da Base Act II, which goes some way to explaining why all 45 seconds of this short, sharp, Tin Can Alley sniper mission remains so memorable. By today’s standards it’s extraordinarily simple: in a world where there are entire games built around the sophisticated premise of telescopic sharpshooting, GTA 3’s 45-second dalliance with the idea hardly seems like anything to write home a
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