George Young
- Indexed articles, last 90 days
- 51
- Latest publication
- Aug 31, 2026
- Outlet visibility, for Gamesradar
- Top 10K sites
- Earliest in this view
- Jul 20, 2026
Latest articles
GTA 6 won’t let you switch between Lucia and Jason whenever you want because it would be "unnatural" for story progression (opens the original)
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Rockstar North's co-studio head and head of development, Rob Nelson, has explained how and when players can switch between dual protagonists Jason and Lucia in GTA 6. He says there are some missions where you are forced to use a certain character, some where you are made to switch, and some where you can choose who to play as and change at will. In an interview with Famitsu that's been translated by GamesRadar+, Nelson describes the team's design philosophy as it pertains to character switching
GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play" (opens the original)
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GTA 6 had even more daily-life role-playing features, like buying groceries to restock your fridge, reveals Rockstar North co-studio head and head of development Rob Nelson, but the team decided to scrap the idea so as not to overcomplicate the game's mechanics. In an interview with Famitsu that's been translated by GamesRadar+, Nelson discusses a feature the team planned but eventually cut: dual protagonists Jason and Lucia could buy groceries at the supermarket and then restock their fridge. "
GTA 6 "will be released on time," Rockstar North co-lead says, who hopes the extended look will stop fans from being "worried about the quality" (opens the original)
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People were concerned about the quality of GTA 6's gameplay before the Netflix extended look, given the limited footage previously released. Now that those fears have been quashed, head of development and co-lead of Rockstar North Rob Nelson wants the next biggest concern, another release date delay, to be squashed as well. In an interview with Famitsu that's been translated by GamesRadar+, the interviewer discusses how they no longer have concerns about the game's quality after watching the GTA
Oh no, you can doomscroll in GTA 6 (opens the original)
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Among the waves of new features being announced for GTA 6 is possibly the worst thing to come out of the world in the last decade: doomscrolling on social media. Plenty of new information has come out about GTA 6 over the last few days, and from more official sources than Cyberleek. It's been confirmed that you can get ripped or chubby in GTA 6 depending on your actions, and the upcoming entry will reportedly have a consequences system deeper than Red Dead Redemption 2's. This is all before the
Dragon Quest's Yuji Horii realized his JRPG series was a "cultural phenomenon" when DQ3 had fans "lined up all night in the cold" (opens the original)
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Dragon Quest series creator Yuji Horii has spoken about how surprised he was by the overwhelming success of the series' third entry. After moderate success with the first two games, the third thrust the series into the spotlight in a way that Horii never expected. In an interview with Famitsu that's been translated by GamesRadar+, Horii describes how he felt the series became a cultural phenomenon almost over night. "The first Dragon Quest was made in 1986, and two years later we made Dragon Que
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