Game Developer Podcast
- Indexed articles, last 90 days
- 6
- Latest publication
- Sep 25, 2026
- Outlet visibility, for SCM
- Top 500K sites
- Earliest in this view
- Jul 24, 2026
Latest articles
Exploring co-development opportunities with Sam Carlisle (opens the original)
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XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin discuss the evolving world of co-development. Game productions are growing larger and larger, and business leaders are looking everywhere for solutions on how to ship great games without blowing up budgets. One solution lies in the world of co-development and external development—the practice of hiring outside studios to work in tandem with the main game development team to pick up tasks big and
How toolmakers like ARM work with devs, ft. Peter Hodges (opens the original)
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ARM's Peter Hodges joins us for a conversation about game development tools and the 1969 7-minute short film Lemon. This week's episode of the Game Developer Podcast features a somewhat unusual guest: Peter Hodges, director for ecosystem strategy for developer platforms at ARM. We don't spend a lot of time talking to chipmakers on this website—but so many of them are deeply involved in conversations with game developers about how their technology can be optimized to improve the game development
Strategically making Star Wars Zero Company, ft. Greg Foertsch (opens the original)
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Bit Reactor CEO and Star Wars Zero Company creative director Greg Foertsch discusses the development of the latest adventure from the world of Star Wars. Editor's note: this interview was recorded before it was confirmed that Bit Reactor furloughed approximately 80 percent of employees in advance of the launch of Star Wars: Zero Company. For more information, you can read our coverage of the topic or review the original reporting on Game File. Star Wars Zero Company has finally launched, and it'
We're finally talking about AI, ft. David 'Rez' Graham and Luke Dicken (opens the original)
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We're chatting about AI and AI techniques, but it's also a conversation about the nature of work and the inherent value of AI in game development. That’s a question that former Maxis senior engineer David "Rez" Graham and former Take-Two head of AI Dr. Luke Dicken wrestle with every day. While Silicon Valley has only recently in love with large language models (LLMs), diffusion models, and frontier models, Graham and Dicken have spent years living, breathing, and arguing about artificial intelli
What devs need to know about localization (opens the original)
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We're breaking down what developers need to know about working with localizers to bring their games to different languages. Localization is one of the most valuable disciplines in game development if you want to sell your game in overseas regions—but it's also arguably one of the most undervalued. Localizers sometimes are deliberately left off a game’s credits, forced to crunch, and face increasing pressure from those who say they can be replaced by generative AI or machine translation. But to t
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