Daniel Grabowski
- Indexed articles, last 90 days
- 7
- Latest publication
- Aug 21, 2026
- Outlet visibility, for Gamereactor
- Top 500K sites
- Earliest in this view
- Jul 4, 2026
Latest articles
Just what would it take to wield the Buster Sword? - Gamereactor (opens the original)
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Cloud Strife is arguably the face of Final Fantasy, isn't he? With his boyband good looks, Super Saiyan hairstyle, and all the charisma of a cushion-less rest stop, it's easy to see why so many have come to love him. But there's one thing that's even more recognisable than his luscious blonde spikes. It's massive, it's sharp, and when it's on his back, sitting or crouching is no longer an option. That's right, the iconic weapon that is the Buster Sword. Cloud's oversized slab of steel has become
Washington Prime Interview Part I: Remaking a shooter that never existed with Ultra CDG - Gamereactor (opens the original)
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Ultra CDG could have one of the most intriguing indie shooters on their hands with Washington Prime. This 1998-set boomer shooter with a twist feels like a game that should already exist. For all its ambition, Ultra CDG remains a remarkably lean operation. The studio behind the project consists of just three people: an artist, a programmer, and a lead designer. Gamereactor had the chance to sit down with lead designer, Hipshot, to spill the tea on all things Washington Prime. (Hipshot is his han
Washington Prime Preview: Shaping up to be an indie Die Hard - Gamereactor (opens the original)
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The indie market has been booming recently and the team at Ultra CDG might well be cooking up another great game to add to the list. Washington Prime could be the answer to a question you never thought you wanted answered: what if you took Call of Duty and mashed it up with a boomer shooter? That's what Ultra CDG has done, and from what I've played, I'm very excited to see the finished product. Washington, D.C., 1998. Blake Kincaid left his life behind as a special agent to lead a quieter one as
Destiny 2's demise highlights a problem all live-service games will face - Gamereactor (opens the original)
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It's summer, and as usual there's nothing to play. Instead of venturing outside into the gates of hell, reading a book or finally sorting out my garage, I was talked into jumping back into Destiny 2 for the first time since Covid. And within minutes, I understood why the game was no longer being supported and Bungie was being gutted like a cod pulled from the English Channel. Once upon a time I was pretty good at Destiny. At the time I was too poor to buy an Xbox One, and so I played it on 360.
Amazon's 007 Headache: How First Light's success makes problems for the film franchise... and itself - Gamereactor (opens the original)
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If you're anything like me, since seeing the credits roll on 007 First Light, you've been doing the turn-and-fire with a finger gun at any passing mirror. What a fantastic experience it was, how quintessentially Bond it was, and how badly does it have us wanting more? IO Interactive's first foray into the 'BondVerse' has been a triumph to say the least. Well-received by both critics and audiences, it sold over two million copies in its first week of release. It turns out a certain MI6 agent and
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