Christopher Adams
- Indexed articles, last 90 days
- 33
- Latest publication
- Oct 1, 2026
- Outlet visibility, for gamerant.com
- Top 5K sites
- Earliest in this view
- Jul 5, 2026
Latest articles
Destiny 2 Is Taking the Right First Step, but Bungie's Biggest Challenge Is What Comes Next (opens the original)
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Destiny 2 is on its way back to the land of the living, and though it's starting ten steps back by bringing vaulted campaigns, destinations, and raids back to the game, Bungie has made it clear this is only the opening shot of a much larger volley. In a video and blog post published in mid-September, Studio Head Poria Torkan and Josh Deane, Bungie's Head of Product and General Manager of Marathon, committed to restoring the content the studio spent years removing, framing that work as the ground
World of Warcraft: Forever Is Bringing Back Something Modern MMOs Made Too Easy to Avoid (opens the original)
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It's pretty remarkable how much the moment-to-moment gameplay in the World of Warcraft: Forever beta seems purpose-built to make players need each other. The outdoor world is dangerous, as pulling even one enemy can send you straight back to the graveyard as multiple enemies then come rushing in alongisde, and new collaborative campsites give strangers a reason to sit down together. Given that retail WoW's modern MMO conveniences have made it all too easy to experience a massively multiplayer ga
StarCraft's Open-World Shooter Is Already Dodging the Live-Service Trap Sci-Fi FPS Games Keep Falling Into (opens the original)
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Though the road ahead for Blizzard's long-dormant sci-fi franchise is still quite long given the 2030 release target, it is no less exciting that StarCraft is officially back. It's a bold return, too—ditching the series' staple bird's-eye RTS view for an open-world FPS, dropping players into the Koprulu Sector a full 70 years after StarCraft 2. But what might take the cake in pure shock value is what StarCraft is already refusing to become: GM and creative director Dan Hay have described it as a
Halo Is Already Following Bungie's Old Path to Activision, and We Know How That Ended (opens the original)
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One of the more interesting ideas to come out of Activision taking over stewardship of the Halo IP is that the series is actually heading somewhere its original creators have already been. It's true: while a small team at Halo Studios stays on to support the existing games, Xbox has handed development of the next mainline entry to the same publisher Bungie signed with in 2010 after leaving Microsoft. Why that is interesting, at least in part, comes down to what fans may infer from that history s
Halo Is Already Giving Activision a Call of Duty Problem It Has Never Had to Solve (opens the original)
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Xbox confirmed this week that Activision will develop the next mainline Halo, while Halo Studios keeps only a small team to support the games already on the market. And by far, the most poetic thing about this news is that though Activision has spent two decades building the most reliable shooter machine in the industry, it now owns the very franchise Call of Duty once had to unseat. How the publisher might handle both the CoD and Halo franchises moving forward would also be the biggest elephant
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