Chris Tapsell
- Indexed articles, last 90 days
- 11
- Latest publication
- Sep 10, 2026
- Outlet visibility, for Eurogamer.net
- Top 50K sites
- Earliest in this view
- Jul 18, 2026
Latest articles
Marvel's Wolverine review - Logan's puppy-dog charm carries an otherwise uninspired take on the old-school linear action formula (opens the original)
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I've always thought there were a few characters out there who were the perfect match for video games. Batman is always my classic example: he beats up bad guys, does stealth takedowns, and has a built-in arsenal of gadgets that can be conveniently designed for any design obstacle; he has a cool car and cape for driving and/or gliding around an open world, and he has preternatural detective sensibilities to help him solve environmental puzzles - or, I dunno, press R3 to see where to go next. You
GTA 6's apparent shift towards awkward ultra-realism means Rockstar is taking a huge risk, but that's exactly why it's the right thing to do (opens the original)
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Scrabble together all the various, disparate nuggets of information released about Grand Theft Auto 6 since its big Netflix premiere, and you might spot a pattern emerging: Rockstar is going full, Red Dead Redemption 2-style realism with GTA 6. In fact it sounds like it's going even further. Forget the breezy, plug-and-play, occasionally almost brainless action of previous GTAs, where you could steal any car in sight and mow down crowds of bumbling, shrieking NPCs with abandon. Forget the game y
GTA 6's driving and car theft will be "more challenging" than before, Rockstar says, amid a seemingly big push for realism (opens the original)
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Two of the Grand Theft Auto series' most prominent, interweaving systems - stealing cars and driving them - are set to get a major change in Grand Theft Auto 6, as developer Rockstar has said the pick-up-and-play systems are now going to be "more challenging" than they've been before. The news comes via an interview Rockstar North co-studio head Rob Nelson held with IGN, published alongside GTA 6's big Netflix reveal showcase this evening. "The streets in this game are narrower and more realisti
GTA 6 devs Rockstar set up a special team in Miami to meet with "ex-criminals, law enforcement, club promoters, gun dealers and anyone notorious or influential" (opens the original)
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Rockstar went to some great lengths for its Grand Theft Auto 6 research, it seems, as the studio has said it sent multiple teams of developers to Miami as well as embedding a team there longer-term for research. This all comes via a story in Dazed magazine, published online late last night ahead of the full mag going out to the public in September, where various Rockstar developers discussed the level of research that went into building the game (amongst other things). The first aspect of that i
Dungeons & Dragons game Warlock has got a first proper trailer, and it sure looks like a flashy single-player, third-person action adventure (opens the original)
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Dungeons & Dragons game Warlock has had a first proper trailer featured at Gamescom Opening Night Live this evening. It featured our main character - a Warlock, naturally - making her pact, as all Warlocks must do at the beginning of a D&D campaign, to gain her powers. What follows is very much a third-person action video game, seemingly entirely in single-player, with the D&D elements instead coming through via the world design and the nature of our Warlock's abilities. We see a classic ramshac
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Top 50K sites
For Eurogamer.net, the outlet · Measured Aug 1, 2026
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