Dave Ozzy
- Indexed articles, last 90 days
- 36
- Latest publication
- Sep 30, 2026
- Outlet visibility, for Thexboxhub
- Top 5M sites
- Earliest in this view
- Jul 14, 2026
Latest articles
Miaâs Journey Review | TheXboxHub (opens the original)
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Afil Games may be the most prolific producer of sokoban games on the Xbox, but they rarely step into the 3D space. Their games tend to keep it simple, opting for the same top-down-ish perspective. The downside of this decision is that their games look and play much the same: for my part, itâs hard to mentally distinguish the ones that I have played. That changes with Miaâs Journey, developed by Ourbit Game Studio, who have mostly dabbled in visual novels and platformers. The Brazilian game s
The Trolley Solution Review | TheXboxHub (opens the original)
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I do like it when a game leads me down a Wikipedia rabbithole. The first use of the Trolley Problem was thought to be in 1905, in a moral questionnaire given out at the University of Wisconsin, but it’s featured in various theses, books and plays ever since. The term ‘Trolley Problem’ was finally attributed to it in a 1976 article by Judith Jarvis Thompson, and since then it’s become so engrained – in a similar manner to Schrodinger’s Cat, the Prisoner’s Dilemma and Pavlovian responses – that ma
THE BATHROOMS Review | TheXboxHub (opens the original)
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THE BATHROOMS was something of a rarity for me. I completed it without understanding what I did, or how I did it. I was left staring at the credits, wondering what on earth just happened. Then I played it again, completed it, and thought almost exactly the same thing. I did some things, scrabbling around in the dark, and then I won. I did come to an understanding eventually. It took me three or four completions, but I got there. Once I realised it was a horror sandbox with a relaxed approach to
TOEM 2 Review | TheXboxHub (opens the original)
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A common topic among gamers is ‘which game world would you most like to live in?’, and I think TOEM would be my pick. Its towns are so wonderfully chilled, the people are all lovely, and everyone has such simple, easy to resolve problems that I think I’d be hoisted onto people’s shoulders and paraded around the streets most days. It’s such a serene, rewarding place to spend time in. I snuggled into an armchair and played TOEM 2 on my Steamdeck, and there was nowhere else that I wanted to be (exc
Fit And Grow Review | TheXboxHub (opens the original)
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I’ve got a friend who has signed up to a weird puzzle-cube subscription. Every few months, he gets a new cube in the post, and he’s sat there twiddling buttons, applying pressure in weird locations, and generally trying to get the thing open. When I’m not looking, I know he’s shaking it and smacking it on the corner of the table. It’s his thing and he loves it. For a day, Fit and Grow was my puzzle cube. I don’t think it was intended to be one – I am confident that its designers thought they wer
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