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Austin Wood

Reporter

Indexed articles, last 90 days
151
Latest publication
Sep 25, 2026
Outlet visibility, for Gamesradar
Top 10K sites
Earliest in this view
Jul 6, 2026

Latest articles

  1. Article · Sep 25, 2026 · Austin Wood

    Amid mass Xbox layoffs, Microsoft CEO Satya Nadella says the "streamlining" is "great to see" (opens the original)

    Excerpt · Positive tone · English

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    At least somebody is happy with the state of Xbox. With Xbox now 75% through an urgent restructuring plan that has seen thousands laid off, many games canceled, and several studios severed or consolidated, Microsoft CEO Satya Nadella says the "streamlining" going on is "great to see." Asked about the state and future of Xbox on Sources Podcast by Alex Heath, Nadella says "I feel fantastic about the IP we have right now. If I look at the studios, the IP portfolio we have, and our ability to then

  2. Article · Sep 25, 2026 · Austin Wood

    "An Xbox that's only good for launching Steam is like subsidizing Valve's cash register": Ground-zero Xbox veteran says Microsoft needs to pick a lane before Project Helix hits a wall (opens the original)

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    Jon Kimmich's 16 years at Microsoft included the conceptual years for the Xbox brand, so he speaks with some experience when he says Xbox can't be two things at once. In a lengthy analysis on GamesBeat, Kimmich distinguishes between Microsoft Gaming as a business and Xbox as a platform. Loosely echoing former PlayStation boss Shawn Layden, he frames a choice for Microsoft: does it want to invest in a platform and give people reasons to buy Xbox consoles, or does it want to maximize its efficienc

  3. Article · Sep 25, 2026 · Austin Wood

    "Steam is on an absolute historic run": Valve quietly made a huge change that's helping game devs, says Hooded Horse CEO (opens the original)

    Excerpt · Neutral tone · English

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    A recent under-the-hood change to Steam has led to major boosts for many game developers, says Tim Bender, CEO of strategy, sim, and RPG specialist publisher Hooded Horse. In a lengthy LinkedIn post, Bender backs reports from indie game sleuth Simon Carless showing that visibility on Steam – that is, a game's ability to be found by players and shown in recommendation feeds – has improved considerably for indies in the past few weeks and months. This seems to be tied to one of Steam's biggest fee

  4. Article · Sep 18, 2026 · Austin Wood

    As Final Fantasy Resonance drops its gacha baggage, another JRPG dev doing the same thinks it's "wonderful" these live-service games will be preserved (opens the original)

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    Another Eden Begins follows Final Fantasy Resonance and Octopath Traveler 0 in a line of JRPGs based on online mobile games that have been forever preserved through premium-release adaptations, and producer Shinnosuke Hirasawa says it's "wonderful" to see them escape the live-service reaper. Speaking with Automaton, Hirasawa, who oversaw the overhaul of Another Eden: The Cat Beyond Time and Space, says it was no surprise to see other developers arrive at the same plan. "Live-service games have t

  5. Article · Sep 18, 2026 · Austin Wood

    The Blood of Dawnwalker, one of the year's top RPGs, was made on a budget of $40 million much like Kingdom Come: Deliverance 2 (opens the original)

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    The Blood of Dawnwalker, the newly released vampire RPG from the new studio led by The Witcher 3 director Konrad Tomaszkiewicz, was made on a budget of $40 million under NetEase. That's according to a new article from Bloomberg covering the game's development. The budget is the standout: Chinese company NetEase gained a 26% investment in The Blood of Dawnwalker developer Rebel Wolves and set its budget, while Bandai Namco ultimately stepped in as the game's publisher. In 2024, NetEase found a bi

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