Ali Jones
- Indexed articles, last 90 days
- 26
- Latest publication
- Sep 25, 2026
- Outlet visibility, for Gamesradar
- Top 10K sites
- Earliest in this view
- Jul 11, 2026
Latest articles
007: First Light, Big Walk, and Resident Evil: Requiem lead the Golden Joystick Awards nominations (opens the original)
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The nominees for the Golden Joystick Awards 2026 have been announced, and it's a big day for 007: First Light and Big Walk. Those two games lead the nominations, with five nods each. Big Walk was nominated in the Best Audio Design, Best Indie Game, Best Multiplayer Game, Best Game Trailer, and PC Game of the Year, while 007: First Light was nominated for Best Soundtrack, Best Storytelling, and Console Game of the Year, alongside nods in the Best Lead Performer and Best Supporting Performer for J
Ananta is riding high off 'free anime GTA' comparisons, but its mess of ideas barely hold together in my hands-on (opens the original)
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Even after an hour spent exploring its bustling streets, I'm still not sure what Ananta is. Billed as an "open-world RPG", that descriptor does little to explain the vast hodge-podge of ideas and systems that have been crammed into this game, which in turn do little to explain how it can possibly be free-to-play given its bizarrely massive scope. A combination of anime excess and mechanics borrowed from games far more innovative than itself, Ananta stepped triumphantly out of Gamescom as the thi
This Stardew Valley-inspired factory sim takes one of Factorio's hardest and best mods and reaches new depths (opens the original)
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Substructure is an attempt to take one of the factory sim genre's most celebrated mods, and transform its core idea into a game of its own. Factorio's Ultracube, which limits production to the vicinity of the eponymous cube and tasks players with expertly navigating the bottlenecks that inevitably brings, is a lauded but daunting twist on the genre leader. By the time Substructure's devs have finished showing me how their game reimagines that idea across a multi-level map, I'm feeling dizzy at t
Exodus steps out of Mass Effect's shadow with combat that builds on BioWare's RPG and a galaxy that I'm itching to explore (opens the original)
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I think of myself as an early adopter of Exodus, one of the first passengers aboard this particular RPG hype train. The risk of buying that kind of ticket, of course, is that you end up at your destination disappointed, let down by a game that hasn't lived up to your expectations. With Exodus, however, I've got no fear of that. My 60-minute, combat-focused demo showed off the Mass Effect successor I've been hoping this would be, and hints that the BioWare Magic might still be out there – it's ju
Worms Galactic Tactics is such a good strategy roguelike that I can't believe it didn't already exist (opens the original)
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A peculiar trend of Gamescom week was a flurry of licensed tactics games; Star Wars Zero Company's launch was accompanied by the reveal of both Rainbow Six Tactics and Worms Galactic Tactics. While I'm reliably informed that the former is an excellent addition to the Rainbow Six franchise, I'm here to reliably inform you that the latter is such an obvious use of the Worms identity that it feels like it should have existed for years. In decades of being a turn-based strategy series that's experim
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