Alex Spencer
- Indexed articles, last 90 days
- 4
- Latest publication
- Sep 17, 2026
- Outlet visibility, for Gamesradar
- Top 10K sites
- Earliest in this view
- Aug 18, 2026
Latest articles
13 years in and on its third console generation, how does GTA 5 hold up for a return visit? (opens the original)
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The first decade of Grand Theft Auto's 3D reinvention, from 2001 to 2011, brought four full-length releases (not counting handheld instalments or DLC expansions) across two console generations: games that reshaped the videogame landscape in their open-world image. In 2023, as GTA 5 enters its tenth year, it remains the series' only release of the period. A single game following in those footsteps couldn't, surely, hope to have the same seismic effect. And yet. When Sony revealed the PS5 lineup i
In a world of Slime Rancher and Palworld, I still crave more Viva Piñata (opens the original)
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Back in 2006, Rare found itself at a crossroads. The developer had spent the 1990s working with Nintendo, creating some of the SNES, Game Boy, and N64's most beloved titles. In 2002, though, it was acquired by Microsoft, becoming a first-party developer for its new game console. In the transition, some of Rare's magic seemed to have been lost. None of the four games it developed in the intervening years were hits, critically or commercially, on anything like the scale of its Nintendo golden year
Star Wars Zero Company review: "XCOM with lightsabers is a sweet deal for a tactics diehard like me" (opens the original)
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Star Wars: Zero Company does exactly what it promises: XCOM, but in a galaxy far, far away. It might not reinvent the format like Midnight Suns, but it's a rare treat to see the tactics genre given this kind of big-budget treatment, and lightsabers only sweeten the deal. The finest production values ever lavished on a tactics game From Jedis to battle droids, nails the Star Wars feeling The persistent threat of permadeath keeps things tense For determined XCOM veterans, permadeath might prove an
Star Wars: Galactic Racer has the best crashes I've seen since Burnout, but with custom builds that incentivize checking yourself before you wreck yourself (opens the original)
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The thing about Star Wars vehicles is the best bit might be when they blow up. Think of all those TIE Fighters hitting the walls of the Death Star trenches, or those Stormtroopers with the boxy helmets in the forests of Endor, discovering they have a fatal redwood allergy, or basically anyone driving a podracer who isn't either a horrible wrinkly frogman or a cheery wee lad with a big future in the Space Fascism business. That's still true of Star Wars: Galactic Racer. Climbing into the driving
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