Alan Wen
- Indexed articles, last 90 days
- 12
- Latest publication
- Sep 18, 2026
- Outlet visibility, for Creative Bloq
- Top 100K sites
- Earliest in this view
- Aug 25, 2026
Latest articles
Control Resonant review: I've never seen Manhattan this strange in a game (opens the original)
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Control Resonant pushes its paranatural vision to an ambitious scale, with every frame a bold statement of impossible otherworldly geometry, even as restrictive design and repetitive fights can undermine the paranatural powers you can play with. Why you can trust Creative Bloq Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test. Format PC [reviewed], PS5, Xbox Series X/S New York's Manhattan has been ren
This indie tactics game is a tribute to 80s glam metal with some ingenious low-tech solutions (opens the original)
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In his earlier career, David Ventura worked on some of Japan's innovative rhythm games of the 00s at iNiS, the studio behind cult classics like Gitaroo Man (recently re-released for PS5) and Elite Beat Agents (as well as its original Japan-exclusive Ouendan series). But while music is still in the DNA of his indie studio Ichigoichie, the emphasis isn't on rhythm but strategy. "That's always like the albatross around our neck that we have to battle with," he admits. "Rhythm is really not a compon
I enjoyed grappling with Stranger Than Heaven's unconventional combat, but I'd love to see more of its depiction of early 20th century Japan (opens the original)
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RGG Studio has always had a flair for the cinematic, with its Yakuza series drawing heavily on Japanese crime dramas on film and TV and casting real-life actors in its roles. Stranger Than Heaven essentially doubles down on that, telling an epic saga set over five decades across five cities in Japan for most of the first half of the last century. That said, I'm conscious of the disclaimer Sega puts in the game's demo at Gamescom 2026, stating that Stranger Than Heaven is "in no way a reproductio
Genigods: Nezha is China's answer to God of War in Unreal Engine 5 (opens the original)
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At Gamescom 2026, from Opening Night Live to the Koelnmesse's packed show floor, you couldn't help but notice the rising prominence of Chinese studios with huge AAA ambitions, from NetEase's Ananta, which looks like anime GTA and everything else in the open-world kitchen sink, to Hoyoverse's pivot to hyper-realistic dark fantasy with the newly announced Nodsufall. But while these examples are still rooted in the mobile free-to-play space, Genigods: Nezha is following the same premium AAA path th
Onimusha: Way of the Sword is another RE Engine triumph on Switch 2 (opens the original)
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Capcom has continued to floor me with its Switch 2 support, not just with ports but also with new multiplatform releases that show how the most affordable console right now (even after the recent price hike) can offer a terrific blockbuster experience even without the same power as its beefier rivals. Our Onimusha: Way of the Sword PS5 review, the latest powered by the versatile RE Engine, may just be the best showcase yet, but it's the Switch 2 version that's caught my eye. So while I also test
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