Alan Bradley
- Indexed articles, last 90 days
- 3
- Latest publication
- Aug 14, 2026
- Outlet visibility, for Space
- Top 50K sites
- Earliest in this view
- Jul 12, 2026
Latest articles
6 space board games to channel the political drama of 'For All Mankind' and 'Star City' (opens the original)
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'For All Mankind' was pretty good, wasn't it? Sadly, the show's run has finished now, and while we've got spin-off 'Star City' picking up the mantle, it's still going to be a while before we get any more space politics drama on our screens. Luckily, we can find it on our tabletops instead, with these fantastic space board games. If you haven't seen it, For All Mankind is the story of an alternate history in which the space race between the U.S. and Russia never fizzled out. Instead, it becomes a
From Hardspace to Clearspace: How space salvage games compare to real debris removal (opens the original)
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While Hardspace: Shipbreaker does an excellent job of capturing the dystopian perils of unchecked hypercapitalism, the real fun in this space game comes from carving up massive capital ships with space lasers and explosives. Floating in zero gravity, players slice derelict spacecraft into salvageable chunks, while also contending with unruly physics, pressure, and profit margins. It's a compelling fantasy: orbital blue-collar labor, where yesterday's spacecraft become tomorrow's raw materials. A
Why space games still struggle with the scale of the universe (opens the original)
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Space is incomprehensibly vast. So huge that the human mind struggles to even conceptualize it. The observable universe spans roughly 93 billion light-years. Even our own humble galaxy, the Milky Way — a few tiny stitches of the universal canvas — stretches across 100,000 light-years and contains hundreds of billions of stars. It's no wonder, then, that space video games struggle so mightily with anything approaching a "realistic" interpretation of those incredible distances, especially in an ag
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For Space, the outlet · Measured Aug 1, 2026
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