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Voices of VR

Since May 2014, Kent Bye has published over 1500 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.

Podcast · By Kent Bye · American English · Official site

Indexed episodes, last 90 days
41
Latest publication
Sep 15, 2026
Audience
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Earliest in this view
Jul 13, 2026

Latest episodes

  1. Episode · Sep 15, 2026

    #1789: Steam Frame VR HMD Peripheral Developed by Arcturus Vision Camera (opens the original)

    Episode notes · Positive tone

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    Valve's Steam Frame was finally announced today, and initial lottery to have an opportunity to buy one will be open until September 17th. Some of the biggest complaints are around the low quality, monochrome, default mixed reality passthrough cameras. But Valve collaborated with the Arcturus Vision Camera team to add a port that would enable their $149 camera peripheral to the Steam Frame in order to upgrade the mixed reality passthrough quality. I had a chance to speak with founder Jeff Powers

  2. Episode · Aug 17, 2026

    #1788: Curatorial Overview of Venice Immersive 2026 & Celebrating 10 Years of Immersive Storytelling (opens the original)

    Episode notes · Positive tone

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    The 2026 edition of Venice Immersive marks their 10-year anniversary, and I interviewed the co-curators Liz Rosenthal and Michel Reilhac about this year's selection that includes 30 projects in competition, 9 Best of selections, 3 Biennale College Cinema – Immersive projects, 26 VRChat worlds, as well as a special immersive event. Rosenthal and Reilhac talk about how the structures and forms of immersive storytelling have really matured, and how they're still really novel and compelling ways tha

  3. Episode · Aug 11, 2026

    #1787: Blending the Elements of Experiential Design & Process-Relational Foundations of the Elements (opens the original)

    Episode notes · Positive tone

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    I gave a lecture about "Blending the Elements of Experiential Design" on Saturday, June 6, 2026 at Seattle XR in Seattle, Washington. (PDF of Slides]. At the end, I run through some examples of the types of interdisciplinary fusion that I see within the context of immersive storytelling and immersive art. This lecture also digs into the process-relational philosophical foundations, as well as how I'm gaining additional inspiration from Empedocles, Aristotle, and the Classical Quadrivium (Four Ar

  4. Episode · Aug 10, 2026

    #1786: Collective Reading Experience of “Constantinopoliad” Provokes Discussion on Defining “Immersive” (opens the original)

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    I interviewed Sister Sylvester about Constantinopoliad on Friday, September 12, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Constantinopoliad: "Constantinopoliad is a collective reading and audio work. A response to the archive of the poet Constantine Cavafy, the story is inspired by the blank and torn-out pages in Constantinopoliad, an Epic, the journal the teenage Cavafy began when he and his family fled Alexandria; by lost and missing queer archives through time;

  5. Episode · Aug 10, 2026

    #1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR (opens the original)

    Episode notes · Positive tone

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    I interviewed Craig Quintero & Phoebe Greenberg about Blur on Friday, August 29, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Blur: "Blur presents a new myth for the modern age, where science has changed how we think about life and death. With cloning and advances in resurrection biology, we have obscured the boundaries between the living and the dead — the natural and the artificial. This extended reality theatrical production unfolds as a dreamscape, shifting betwe

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