Vermillion Archive
A collection of adventure ideas, GM theory articles, mechanics and NPCs for the busy GM or maybe just the curious.
- Indexed issues, last 90 days
- 13
- Latest publication
- Sep 29, 2026
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- Earliest in this view
- Jul 7, 2026
Latest issues
Red’s Discount Ship Emporium (opens the original)
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I consider myself a bit of a Magpie, picking up pieces here and there from a number of systems. While working on trying to build out a more sci-fi/space opera style game I decided to pick up Scum and Villainy. While I think Forged in the Dark in general has a lot of interesting mechanical bits I like to loot here and there I have never fully gotten into it. Also I have never had a group or person willing to run it for me so, such is life.However, Scum and Villainy had an interesting aspect of it
Forfeit, The Lost Interplanar City (opens the original)
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Forfeit, a place between places. The city is old and its masters, enigmatic. A city where the lost end up. Whether a planar traveler, exile, or just someone who got lost you stumbled into the city and have made it home. The masters draw people and things here and have allowed it to become an interplanar trade hub and gathering place. They are looking for something some say but no one is sure what.The city is on a floating rock in a starry void. An artificial structure has been created to shed li
Savage Worlds: Metal Gear Solid Edition (opens the original)
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I have always been a fan of Metal Gear Solid and games with a stealth element in general. TTRPGs I have played tend to not really know how to model that unfortunately so I have come up with a few ideas on how to model it for SWADE. Obviously though, some of these concepts can have applicability beyond that.Alert LevelsFirst off you need to make the failure of a stealth check non binary. In MGS or Deus Ex or other games you have a range of failure. First you have the “what was that noise” the hin
Goldmesa: A Deadlands Mini Setting (opens the original)
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Continuing on from last week’s post, I will outline the smaller locations and the points of interest. Next week I will provide some more mechanical stuff to augment this setting.<source type="image/webp"
Goldmesa: A Deadlands Mini Setting (opens the original)
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I have had a strange urge to delve into some Deadlands lately. It may have something to do with the amount of Johnny Cash that has been playing on my spotify, but who is to say. That and the recent article about quickly making a small map written by Odinson Games (which I did a practical on last week) gave me a jump start on making something for it.I guess I would call this a mini setting as it has several places for players to mix it up and l
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