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UNBOXING: Play & Profit for the Gaming Curious.

Joost crunches data. Laine rummages in archives. Together on UNBOXING, these two NYU professors unlock the secrets of the games business they share with their students and cover the games news for insiders and newbies alike.

Podcast · By Laine Nooney, Joost van Dreunen · English · Official site

Indexed episodes, last 90 days
3
Latest publication
Sep 24, 2026
Audience
Checking…
Earliest in this view
Sep 10, 2026

Latest episodes

  1. Episode · Sep 24, 2026

    Roblox Everywhere, the Slopocalypse, and Who Actually Owns Your Games? (opens the original)

    Episode notes

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    This week on UNBOXING , Laine and Joost dig into Roblox’s new “Roblox Everywhere” initiative, which could let creators turn Roblox-built games into standalone apps across mobile, PC, and console. They unpack what the move could mean for Roblox as a platform, engine, and distribution network - and ask what happens when thousands of new Roblox games flood already-overloaded app stores. They also explore a bigger question: if Roblox games leave the platform, who is responsible for keeping players s

  2. Episode · Sep 17, 2026

    What Do College Students Actually Play? Inside the 2026 Games Industry Classroom (opens the original)

    Episode notes · Positive tone

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    This week on UNBOXING, Laine and Joost open up their annual student gaming surveys to find out what today’s college students actually play, watch, own, and care about. Across nearly 80 students, they compare notes on everything from the surprising dominance of the Nintendo Switch to the near-disappearance of VR and blockchain games. They dig into why YouTube is overtaking Twitch for livestreams, how Minecraft became a generation-defining game, and why Cyberpunk 2077 seems to be having a youth-cu

  3. Episode · Sep 10, 2026

    Back to School: Summer’s Biggest Games Industry News (opens the original)

    Episode notes · Positive tone

    Read excerpt

    This week on UNBOXING, Laine and Joost are back from their summer hiatus to unpack the biggest stories they missed while they were away. First, they compare notes on their summer adventures, from Gamescom and WNBA road trips to line dancing and getting some much-needed time off. Then, the duo dives into a packed summer news cycle, including Gamescom’s growing dominance as the global games industry’s biggest event, the Saudi-backed $55 billion acquisition of Electronic Arts, and the high-stakes h

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