The Two Vague Podcast
Two Vague is 2 player cooperative conversation program about a topic and how that topic is or could be related to video games or game design.The Two Vague recipe for an entertaining show:Step 1: ResearchStep 2: Presentation and DiscussionStep 3: Creative Exploration and…
- Indexed episodes, last 90 days
- 4
- Latest publication
- Sep 8, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 17, 2026
Latest episodes
Episode 155 - Brew (opens the original)
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How’s it going, eh? Prepare yourself mentally and physically for Andrew and Ben to drop a lot of movie quotes this episode. You have been warned! After a little improvisational bit where they channel their inner Bob and Doug McKenzie, Andrew fills us in about his latest creative efforts and the recent suspension of his feud with Christopher Nolan, which he commemorated using a delivery of bark mulch to cover the former location of a rat-infested shed. Next, Ben talks about two very different gam
Episode 154 - Doom (opens the original)
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Faith joins Ben this week to discuss the premise of the latest book she has been writing, which involves a pandemic-era social media scrolling phenomenon. The two Gen Xers talk about her origins in an assortment of social need-based therapy disciplines, her career development and research activities, and how she is working with Microcosm Publishing to help amplify neurodiverse voices and perspectives. They wrap up the episode with an exploration of the game Ultimate Grandma Simulator, a quick ch
Episode 153 - Localize (opens the original)
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Christian from Imaginary Game Studios joins Ben for a conversation involving a very important aspect of video game promoting, advertising, and audience connections. To start it all off with a proverbial BANG, Ben talks about a couple of games that he has been playing recently, Monday Syndrome and RACCOIN, and Christian professes his undying love for Japanese coin-pusher machines. Next, the fellows discuss the recently announced DLSS 5 technology, how the “message” was received by gamers and deve
Episode 152 - Arc (opens the original)
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Erik from Imaginary Game Studios joins Ben this week for, to Norah's chagrin, a math-free conversation about curved paths. After discussing a little game design philosophy as it relates to the games Ben has been playing (Stellar Wander DX and the Pragmata Sketchbook Demo), chatting about Erik’s first viewing of the 1983 movie Brainstorm, and dispensing with the miscellaneous “what have we been up to” pleasantries, they move on to the definition accompanied by a brief homophone detour. In the vid
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