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The Tabletop Takeaway: A Board Game Design Podcast

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre.

Podcast · By Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel · American English · Official site

Indexed episodes, last 90 days
10
Latest publication
Sep 9, 2026
Audience
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Earliest in this view
Jul 8, 2026

Latest episodes

  1. Episode · Sep 9, 2026

    149. Terra Mystica (opens the original)

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    Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.

  2. Episode · Sep 2, 2026

    148. Innovation (opens the original)

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    How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation.

  3. Episode · Aug 26, 2026

    147. Through the Ages (opens the original)

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    How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages.

  4. Episode · Aug 19, 2026

    146. Worker Placement Games (opens the original)

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    In what ways can workers interact? How do you vary the efficiency of an action? Charlie, Trevor, and Ananda talk about Worker Placement Games.

  5. Episode · Aug 12, 2026

    145. Alchemists (opens the original)

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    How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists.

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