The Dropshot - A Call of Duty Podcast
The Dropshot is a twice-weekly Call of Duty Warzone and multiplayer podcast hosted by two young men who are deeply passionate about the game.
- Indexed episodes, last 90 days
- 10
- Latest publication
- Sep 7, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 6, 2026
Latest episodes
Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show (opens the original)
Read excerpt
The first FPS Games Show happened, and the two biggest things in it both came from the guy who's had Escape from Tarkov in beta for a decade. Nikita opened the whole showcase with Fragmentary Order — sci-fi, Unreal Engine 5, maps four to five times the size of Tarkov's, and a promise that it'll be "more complex, more punishing, more painful." Then Battlestate turned around and launched a publishing arm for hardcore games nobody else will fund, with devs keeping their full IP. We go deep on both:
Episode 602: The MW4 Beta Broke Us — We're Done With Call of Duty (opens the original)
Read excerpt
We played the Modern Warfare 4 beta this weekend — including Warzone and the new Zodiac Resurgence map — and it took about fifteen minutes to know it was over. Not "this year is mid" over. Over over. This is the episode where a podcast that ran on Call of Duty for 600+ episodes says out loud that it's done. Raz makes the case that nothing else in an FPS matters if you can't see or hear the enemy, and everything else — weapon levels, perks, pipe climbing, the spawns everyone's arguing about on X
Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both (opens the original)
Read excerpt
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever. We get into the WARDOGS recon grind and t
Episode 600: Modern Warfare 4 Beta vs WARDOGS — Both Land August 21 (opens the original)
Read excerpt
Episode 600. On August 21st the Modern Warfare 4 early access beta, the WARDOGS closed beta, and Call of Duty NEXT all land on the same day — and the two games are asking for wildly different amounts of money. We go through everything Activision is cramming into the MW4 beta: a playable campaign mission called Entrenched, six multiplayer maps, the return of Ground War, and a brand new Warzone Resurgence map called Zodiac. Then we put odds on whether any of it actually works over a single weekend
Episode 599: WARDOGS Alpha Review: Battlefield But Dying Actually Matters (opens the original)
Read excerpt
Imagine Battlefield, but dying matters. That's the WARDOGS closed alpha in one sentence — and after a weekend in it, we're calling it the most polished alpha we've ever played. WARDOGS is Bulkhead and Team17's 100-player tactical shooter: three factions, one randomized control zone, first side to 100 points wins. You start with $10,000, you buy your loadout from in-game vendors, and when you die you lose the gear AND the money you spent on it. The money carries between matches. You can loot the
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Audience
No verified audience measurement yet.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.