The AIAS Game Maker's Notebook
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
- Indexed episodes, last 90 days
- 9
- Latest publication
- Sep 28, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 6, 2026
Latest episodes
MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco (opens the original)
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Jun Shen Chia chats with Michael Francisco , Senior Product Development Manager, Marvel Games and Reed Baird , Senior Producer, SIE PlayStation Studios XDEV . Together they discuss the development of MARVEL Tōkon: Fighting Souls including how the project was first envisioned and when they began working with Arc System Works ; the process of designing a character and importance of representing their story within their move set; and pioneering a 4 vs 4 tag team fighter that's balanced with both ca
LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith (opens the original)
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Trent Kusters chats with Jonathan Smith , Vice President, Product at TT Games . Together they discuss his path from the LEGO Company to TT Games and helping define the pillars of a LEGO game; the importance of teamwork and consistency towards their continued success; working with DC to bring the entire Batman universe into a definitive experience with LEGO® Batman™: Legacy of The Dark Knight ; and how they balanced the grittiness of the Batman IP with the joy and whimsy of the LEGO brand. This e
How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen (opens the original)
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Adam Orth chats with Jean Nguyen , the creator behind the viral hit Dinoblade . Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wielding dinosaurs. This episode is sponsored by: Xsolla iam8bit Episode Host: Adam Orth Producers: Clau
Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano (opens the original)
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Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano . Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula in Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience. This episode is supported by Xsolla iam8
Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue (opens the original)
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Alexa Ray Corriea chats with actor Judy Alice Lee . Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio. This episode is supported by Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, Th
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