Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
- Indexed episodes, last 90 days
- 13
- Latest publication
- Aug 28, 2026
- Audience
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- Earliest in this view
- Jul 10, 2026
Latest episodes
STFC’s Biggest QOL Update in YEARS? Artifacts, Officers & Actual Player Wins (opens the original)
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Star Trek Fleet Command dropped a MASSIVE Quality of Life roadmap, and tonight we're breaking down what could be some of the most meaningful player-facing changes we've seen in a long time. Forbidden Tech progression to level 60, alliance-wide messaging, standardized officer tooltips, improved galaxy map filters, the return of player choice through a revamped Officer Depot system, Vengeance refit sourcing, fewer pop-ups, tech improvements and more are all on the table. We also discuss what these
“HAPPY PLAYERS SPEND MONEY” | Cam’s STFC Plan, M94 Fallout & Battle Pass Math (opens the original)
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The Cameron Stewart interview is finally out, and now it's time to talk about what we actually learned. Tonight we're breaking down the community reaction to our conversation with STFC's Senior Vice President, his vision for the future of Fleet Command, the five-year commitment to the game, the fallout from M94's disastrous launch, testing and tech debt, the leadership changes surrounding Conor, and what a real “player first” culture would actually have to look like. PLUS, Professor Tarpy brough
M94 MELTDOWN: CONOR OUT as GM! Cam Has Had ENOUGH | STFC (opens the original)
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M94 has launched in Star Trek Fleet Command... and it is an absolute disaster. Missing Battle Passes, duplicate $99 offers, disappearing events and dailies, broken rewards, cache problems and a mysterious tutorial running amok turned what was supposed to be a relatively simple launch into chaos. Tonight DJz and Griffin break down everything that went wrong, Scopely's compensation response, the communication failures behind the scenes, and why Cameron Stewart apparently had enough. Then comes the
STFC M94 Preview: The Battle Pass Is Changing BIG TIME | Cause and Effect (opens the original)
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Star Trek Fleet Command’s M94: Cause and Effect is bringing some potentially massive changes to the monthly Battle Pass, and tonight we break down everything we know! The 20-day Battle Pass returns alongside FREE rare officer sourcing, Elite epic officer unlocks, new artifact choices, ship blueprint and upgrade-part sourcing, FKR ship part choice tokens, expanded building materials and much more. Most importantly, Scopely is experimenting with giving players far more control over what rewards th
Alliance Tournaments BLEW UP... But Did Scopely Actually Make It Right? | STFC (opens the original)
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Alliance Tournaments are back in Star Trek Fleet Command... and after one of the roughest launches we've seen in a while, it's time for the POSTMORTEM. DJz and Griffin walk through exactly what broke, the emergency resets, “bundle cohesion,” lost tasks, compensation, increased leaderboard rewards and Scopely's decision to keep the event store open an extra seven days. But the bigger question may be what happens next. How often SHOULD Alliance Tournaments run? Some communities are asking for once
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