Railguns and Dragons
Railguns and Dragons is your portal to the gritty, glorious world of Palladium Fantasy RPG, 2nd Edition. Join us as we roll through epic adventures, deep lore, brutal house rules, and chaotic character builds—all with that signature old-school flavor.
- Indexed episodes, last 90 days
- 10
- Latest publication
- Aug 11, 2026
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- Earliest in this view
- Jul 15, 2026
Latest episodes
Episode 9 - The Burbs Are the Real Heart of RIFTS (opens the original)
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The Burbs outside Chi-Town are where millions of people live, work, trade, hide, struggle, and wait for a chance at something better. They are packed with mercenaries, D-Bees, psychics, criminals, Black Market operators, Coalition patrols, refugees, adventurers, and ordinary people trying to survive beneath the shadow of one of the most powerful cities in North America.In this episode of Railguns & Dragons, Vince looks at why the Burbs may be the real heart of RIFTS, what everyday life looks lik
Episode 8 - New to RIFTS? Start Here #3 - Magic Returns (opens the original)
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In this episode, we continue our New to RIFTS? Start Here series by exploring one of the defining moments in the history of the Megaverse: the return of magic during the Great Cataclysm. We’ll talk about why humanity had forgotten magic ever existed, how the detonation of nuclear weapons over ley lines unleashed unimaginable amounts of mystical energy, and why ordinary people had absolutely no idea what they were witnessing. This isn’t just the story of wizards. It’s the story of an entire civil
Episode 7 - Why Juicers Chose to Die Young | The Saddest Character Class in RIFTS (opens the original)
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In this Podcast, we explore why thousands of players willingly chose the Juicer, what made the concept so unique, and why it remains one of the most memorable character ideas ever created for a tabletop role-playing game. https://railgunsanddragons.com
Episode 6 - Why Mega-Damage Changed Everything (opens the original)
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In this video, we take a look at Mega-Damage Capacity (MDC) and why it became one of the most memorable mechanics in tabletop RPG history. Rather than explaining every rule, we’re looking at why Kevin Siembieda introduced Mega-Damage, how it changed the way players viewed combat, and why that single mechanic helped define the entire setting. https://railgunsanddragons.com
Episode 5 - New to RIFTS? Start Here #2- The World Before RIFTS (opens the original)
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In this episode of New to RIFTS? Start Here, Vince explores the world of Chaos Earth before the apocalypse. This was a civilization filled with advanced medicine, cybernetics, artificial intelligence, hover vehicles, orbital stations, lunar colonies, and even a human outpost on Mars. But the world was not perfect. Governments still competed, corporations held enormous power, and many of humanity’s greatest discoveries were already being turned into weapons. Visit RailgunsAndDragons.com for more
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