Professor Game Podcast
1 Gamification Podcast | Insights and Real-World Strategies to Boost Engagement, Loyalty & Retention.Professor Game helps innovators, product leaders, and educators use gamification and game thinking to create engagement that lasts.🎙️ Hosted by Rob Alvarez — TEDx Speaker,…
- Indexed episodes, last 90 days
- 10
- Latest publication
- Sep 7, 2026
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- Earliest in this view
- Jul 6, 2026
Latest episodes
Monobank Gave Away 5 BMWs by Accident | Episode 461 (opens the original)
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Get the free Core Drives in the Wild guide, behavioral design applied to real products: professorgame.com/WildCD Episode Summary Mykhailo Rogalskyi, co-founder of Fintech IT-Group and the fintech unicorn behind monobank (11 million users), shares how a viral in-app scavenger hunt called Lemon Hunt turned into the bank's biggest gamification win, and its costliest infrastructure failure. He walks through what happens when a 50-hidden-lemon prize draw for one BMW spirals into five cars given away
Your Customers Don't Remember What You Think They Do | Episode 460 (opens the original)
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Get the free Core Drives in the Wild guide, behavioral design applied to real products: professorgame.com/WildCD Episode Summary Rob breaks down the peak-end rule, the finding from Daniel Kahneman and Donald Redelmeier's 1996 study that people remember an experience by its most intense moment and its ending, not its average. He walks through how cruise lines engineer both moments with nightly raffle dinners, a captain's dinner placed near the end of the trip, and a deliberately overinvested fare
Chess Beat Behavioral Design to Flow State | Episode 459 (opens the original)
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Get the free Core Drives in the Wild guide, behavioral design applied to real products: professorgame.com/WildCD Episode Summary Dan Shapiro, author of Decoding Genius: The Unexpected Lessons of After-School Chess Club, shares how a father-son hobby turned into a study of why chess has held people's attention for more than 1,500 years. He walks through Miguel Najdorf's feat of holding 45 blindfolded chess games in his head at once, the built-in rating system that keeps every match in a flow stat
Factory Workers Who Wanted Safety Training | Episode 458 (opens the original)
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Get the free Core Drives in the Wild guide, behavioral design applied to real products: professorgame.com/WildCD Episode Summary Rob breaks down Gartner's prediction that 40% of large warehouse operations will adopt gamification by 2028, showing why the definition attached to that number (points, badges, leaderboards, and rewards) is the setup for the White Hat to Black Hat drift rather than a win for the field. He covers the frontline cases already on record, from Disney's 2011 "electronic whip
Why Points and Leaderboards Don't Fix Retention | Episode 457 (opens the original)
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Recently funded and aiming for sustainable retention? Intro chat (no sales pitch): professorgame.com/chat Episode Summary Travis Clapp, co-founder and CEO of Coursebox AI, joins Rob to explain how AI is reshaping course creation and delivery for a platform used in 180 countries with over 300,000 courses built on it. He walks through Coursebox's "Break My Brain" feature, an AI mode built for personalized, adversarial learning rather than points and leaderboards, and explains why the platform now
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