Obsolete Sony’s Newsletter
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- Indexed issues, last 90 days
- 6
- Latest publication
- Sep 9, 2026
- Audience
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- Earliest in this view
- Jul 5, 2026
Latest issues
Introducing PSPMAN (opens the original)
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When Ken Kutaragi announced the PlayStation Portable in May 2003, Sony had no finished machine to show. What it described was more than a handheld game system: it was a portable entertainment platform.Kutaragi called it “the Walkman of the 21st century.”More than two decades later, I kept coming back to that idea. The PSP can already play music, but its original player belongs to another era. How much more could be done with the hardware? What would the experience feel like if Sony had continued
Why Sony Can’t Bring Back Its Classic Walkman Models (opens the original)
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Almost every time I post one of Sony’s early Walkman models, someone asks why the company cannot simply bring them back. I understand why. There are stories almost every week announcing that cassettes and CDs are back, and several manufacturers now sell new players for both formats. From the outside, it can look as though Sony only needs to choose one, update a few things, and put it back into production.Akira Tanaka, who spent years designing Walkman at Sony, says it would be much closer to sta
Time’s Running Out (opens the original)
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Sony 80 has reached the halfway point of its Kickstarter campaign. There are now only two weeks left to reserve the digital or premium hardcover edition.The book will be an approximately 200-page visual history of Sony’s first eighty years, told through eighty products, formats, technologies, ideas, and turning points. Each entry will combine a short essay with restored advertising, rare product photography, and technical context.Reserve Sony 80 on Kickstarter<div class="ca
How Sony Engineered the PlayStation 2 (opens the original)
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The PlayStation 2 could not be designed like a normal successor.By the late 1990s, the original PlayStation had accumulated thousands of games and tens of millions of users. Sony was no longer entering the console business. It was responsible for an established platform, and starting over would mean abandoning one of its greatest advantages.The new console needed to run those existing games while offering an obvious leap in performance. It also needed to play DVDs, and be affordable enough to ma
The Disc That Launched the PS2 in Japan (opens the original)
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In my previous article, The End of PlayStation Discs, I wrote about Sony moving PlayStation away from the physical media that helped build it. This story returns to the opposite end of that history. When the PlayStation 2 launched in Japan in March 2000, physical media was one of the main reasons Sony could present it as something larger than a game console.The usual explanation for the PS2’s success begins with DVD. Sony priced the launch-model SCPH-10000 at ¥39,800, placing it in roughly the s
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