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HeyJared

Notes on Play

A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com

Podcast · By John Drexler · English · Official site

Indexed episodes, last 90 days
6
Latest publication
Sep 10, 2026
Audience
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Earliest in this view
Jul 14, 2026

Latest episodes

  1. Episode · Sep 10, 2026

    35: Valve's Mechanical Matrix (opens the original)

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    Kim Swift, of Portal fame, shared that Valve uses this simple tool to inform what they design next. I found it immensely helpful.

  2. Episode · Sep 1, 2026

    34: Codenames is hard (opens the original)

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    Codenames lures you in as a family friendly party game, but it is deep, sophisticated, and difficult.

  3. Episode · Aug 25, 2026

    33: The best grand unified theory of games (opens the original)

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    Frank Lantz's book The Beauty of Games blew my mind. And so I made a little book report. Watch on YouTube: https://www.youtube.com/watch?v=FLW8ZvKjmko

  4. Episode · Aug 11, 2026

    32: I deleted 35% of my game, and it got way better (opens the original)

    Episode notes · Neutral tone

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    I had a big combat system that I didn't feel good about. I finally ripped it out, and it left a vacuum that inspired my best idea yet. Watch on YouTube: https://www.youtube.com/watch?v=cfgcoyz9HFY

  5. Episode · Aug 5, 2026

    31: The opposite of doom scrolling (opens the original)

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    Gen Con was an awesome experience. I got third place in a Cat in the Box tournament. Tabletop gaming is the opposite of doom scrolling.

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