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Ludonarrative Dissidents

Ludonarrative Dissidents is a podcast from Greg Stolze, James Wallis, and Ross Payton to explore and analyze tabletop RPGs. What does each game do, how does it work, and why do people play it?

Podcast · By Ross Payton · English · Official site

Indexed episodes, last 90 days
3
Latest publication
Sep 15, 2026
Audience
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Earliest in this view
Aug 17, 2026

Latest episodes

  1. Episode · Sep 15, 2026

    Swords of the Serpentine Actual Play (opens the original)

    Episode notes · Positive tone

    Read excerpt

    IN OUR TRADITIONAL style, as we reach the end of the season we’re bringing you a couple of Actual Play sessions of games that we’ve covered in earlier episodes, putting some actual ludo-ing into the customary narrative. This episode is the first part of the Ludonarrative Dissidents Season 3 finale and we are delighted that Kevin Kulp, co-designer of Swords of the Serpentine, volunteered to administer a one-off adventure for Greg, Ross and James. It was a splendid evening of entertainment, runnin

  2. Episode · Aug 24, 2026

    Dialect (opens the original)

    Episode notes · Positive tone

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    DIALECT: A Game About Language And How It Dies is a 2018 single-session RPG by Hakan Seyalioglu and Kathryn Hymes, published by Thorny Games. It’s a game about a small community, isolated from larger groups, that first creates its own verbal forms to describe its situation, and then must adapt or lose them as the community reacts to external threats. It is critically acclaimed and a winner of multiple awards. Dialect at Thorny Games Dialect at Wikipedia Preview sample of the Dialect rulebook Rea

  3. Episode · Aug 17, 2026

    Ludonarrative Dissidents Livestream for August 2026 (opens the original)

    Episode notes

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    Our livestream discussion for August! Watch the episode on Youtube ⁠⁠⁠⁠⁠Discuss this episode on our Discord.

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