Ludonarrative Dissidents
Ludonarrative Dissidents is a podcast from Greg Stolze, James Wallis, and Ross Payton to explore and analyze tabletop RPGs. What does each game do, how does it work, and why do people play it?
- Indexed episodes, last 90 days
- 3
- Latest publication
- Sep 15, 2026
- Audience
- Checking…
- Earliest in this view
- Aug 17, 2026
Latest episodes
Swords of the Serpentine Actual Play (opens the original)
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IN OUR TRADITIONAL style, as we reach the end of the season we’re bringing you a couple of Actual Play sessions of games that we’ve covered in earlier episodes, putting some actual ludo-ing into the customary narrative. This episode is the first part of the Ludonarrative Dissidents Season 3 finale and we are delighted that Kevin Kulp, co-designer of Swords of the Serpentine, volunteered to administer a one-off adventure for Greg, Ross and James. It was a splendid evening of entertainment, runnin
Dialect (opens the original)
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DIALECT: A Game About Language And How It Dies is a 2018 single-session RPG by Hakan Seyalioglu and Kathryn Hymes, published by Thorny Games. It’s a game about a small community, isolated from larger groups, that first creates its own verbal forms to describe its situation, and then must adapt or lose them as the community reacts to external threats. It is critically acclaimed and a winner of multiple awards. Dialect at Thorny Games Dialect at Wikipedia Preview sample of the Dialect rulebook Rea
Ludonarrative Dissidents Livestream for August 2026 (opens the original)
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Our livestream discussion for August! Watch the episode on Youtube Discuss this episode on our Discord.
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