Lair Of Secrets
The podcast about gaming and being a geek by two forty something geek dads.
- Indexed episodes, last 90 days
- 5
- Latest publication
- Sep 14, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 3, 2026
Latest episodes
Should you go to GenCon? (S6E2) (opens the original)
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Should you go to Gen Con? We’re talking about our experience at GenCon 2026 so you can decide for yourself. And be “our experience”, we mean David’s experience, because he’s the one who went.
8 Killer Ideas from the Dungeon Crawler Carl RPG (S6E1) (opens the original)
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The aliens have arrived. Every building in the world has collapsed. And now we’re all trapped in a world-wide dungeon, trying to fight our way to the 18th floor to save the world. On this episode of Side Passages, we’re looting our eight favorite concepts from the Dungeon Crawler Carl Starter Set. The PDFs for the starter set were released to backers in late August 2026. The print version of the starter set and the core rulebook are expected to ship in late fall. We took a look at the starter se
Summer Reading List 2026 (S5E20) (opens the original)
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It’s summertime, which means it's time for our annual summer reading list! Featured books include Veil by Jonathan Jans, Of Monsters and Mainframes by Barbara Truelove, Dungeon Crawler Carl Matt Deniman, God Emperor of Dune by Frank Herbert, and the Great Book of Amber by Roger Zelazny.
d4 Underground Hazards for Shadowdark (S5E19) (opens the original)
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We return to Shadowdark environmental threats by delving deeply into underground hazards. Among the dangers we discuss are collapsing tunnels, fungal forests, and the fun-but-dangerous Goonies-style water slides. Inspiration for these threats comes from Ken's Mörka Norden campaign, which features a Viking-inspired alternative universe ... and a trek underground to explore the "Deep Crawl" in search of the nefarious Rat King.
Morale: The Forgotten GM Tool (S5E18) (opens the original)
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On this episode, we’re talking about how making your monsters run away can improve your game. The concept is morale, an old school D&D game mechanic that reflects how your antagonists feel about the combat. At the start of the combat, monster morale is high. They have overwhelming numbers and a charismatic leader. But then combat starts. They lose half their number to a fireball. The barbarian decapitates their leader with a critical hit. Suddenly, the remaining monsters are worried. And they’re
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