Jump Over the Age Newsletter
Updates, stories and behind-the-scenes insight from Gareth Damian Martin, developer of the Citizen Sleeper series and In Other Waters!
- Indexed issues, last 90 days
- 3
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- Sep 10, 2026
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- Earliest in this view
- Jul 7, 2026
Latest issues
SIGNET CITY: Visualizing the City (opens the original)
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Hi everyone,I hope you all had a good Summer! I’m back with the second of this series of posts about the inspirations and waypoints that have proved foundational for Signet City a a project. The first in the series: Reading the City was in your inbox last month, covering the literary influences of the game. I hope a few of you picked up one of its recommendations over the Summer! This month, I wanted to look at the visual influences for Signet City, as this is a project as much guided by aesthet
SIGNET CITY: Reading the City (opens the original)
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Hi Everyone,Welcome to the first of a series of posts about the inspirations that have fed into the world of Signet City. As I mentioned in my previous newsletter, the idea for the game is almost 10 years old, and over that time it has been influenced by a huge amount of art, architecture, books, games and music. That’s been part of the fun of this project: seeking out the work that might feed it and help it grow.There’s almost too many influences to mention, so I’m going to break it down into s
SIGNET CITY: Origins, Interviews and Trailer Process (opens the original)
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Hi Everyone,It has been exactly one month since I revealed Signet City, and the response has been such a pleasure to witness. I know we haven’t shown the game itself yet, but the trust and enthusiasm for my work I’ve seen has been really energizing, especially after having this idea, and the aesthetic that goes with it, bouncing around in my head for the better part of a decade.<a class="image-link image2 is-viewable-img" href="https://substackcdn.com/image/fetch/$s_!wg2V!,f_auto,q_auto:good,fl_
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