Jface Games
Where I discuss creating my own TTRPG while looking into other TTRPGs and Board Games
- Indexed issues, last 90 days
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- Sep 11, 2026
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- Aug 17, 2026
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TTRPG that is a “Voltron” of Board Games (opens the original)
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I’ve been chewing on something lately, and I don’t have it fully worked out yet. But I want to write about it while it’s still messy.Why does a TTRPG need a base game loop?That’s the default, right? You pick your core game loop (the d20, the dice pool, position and effect), and then every experience the game wants to give you gets built on top of that one foundation. Combat, negotiation, dungeon crawling, politics? Typically all of them have a similar engine, with maybe a few added or subtracted
Board Game Design Checklist (opens the original)
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I’m building a board game. And somewhere in the middle of that process I ran into a problem. I know what my mechanics do. But I can’t make them feel good.I can tell you the math, turn order, and the resource loop. But I can’t tell you why some games I love feel rich and alive, yet my prototype feels like doing paperwork.So I went looking for a tool. Not a design philosophy, or book, but a checklist. I wanted something I could hold up against a turn of my game and go “yep, that’s there” or “oh. T
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