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Infinite Lives

Video game industry analysis and reviews from an Australian perspective.

Newsletter · By Harrison Polites · Official site

Indexed issues, last 90 days
11
Latest publication
Sep 24, 2026
Audience
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Earliest in this view
Jul 30, 2026

Latest issues

  1. Issue · Sep 24, 2026

    The games that got away: Crow Country, Digimon Story: Time Stranger and Yoshi and the Mysterious Book (opens the original)

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    Pleasantly surprised by the uptake from the last time I did this, I’m back this week with three new micro-reviewed games. We’ve got quite a mix on the agenda: a twist on survival horror with Crow Country, a Pokémon rival in Digimon Story: Time Stranger, and a game that won’t let you die — Yoshi and the Mysterious Book.I’ve given a brief blurb on each. But if you have any burning questions on these games, let me know in the comments and I’ll come back to you on them.Crow Country<div class="c

  2. Issue · Sep 17, 2026

    Indies in the classroom: Ludolio's bid to reshape education with videogames (opens the original)

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    <img alt="" class="sizing-large" height="662.046908315565" src="https://substackcdn.com/image/fetch/$s_!EPyc!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7098ba85-312a-4d5b-b140-bcba45ce1955

  3. Issue · Sep 10, 2026

    Virtual chicken noodle soup: The greatest games for your next sick day (opens the original)

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    <img alt="" class="sizing-large" height="735.2941176470588" src="https://substackcdn.com/image/fetch/$s_!q5dl!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F04b41db4-6f1f-434f-9fb9-e61300f8f0e

  4. Issue · Sep 8, 2026

    In pictures: The epic booths of Gamescom (opens the original)

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    Aside from the insane crowds, the hype and, of course, the games, there’s one more thing that stands out at Gamescom: The booths. There’s six halls full of them, with the largest generally contained to the four main halls of the event. Global brands bring their A-game when it comes to these activations, it’s unlike anything I’ve ever seen. As one producer for an exhibit told me, each stand can take months of planning and close to around two weeks to build. These days, many of them are also desig

  5. Issue · Sep 3, 2026

    Too many indies, too many creators: Can PlayIndies solve gaming’s discovery dilemma? (opens the original)

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    <img alt="" class="sizing-large" height="792.032967032967" src="https://substackcdn.com/image/fetch/$s_!nwwa!,w_2400,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcaff9f57-b0ba-4c60-8ac5-b819bdf06f18_

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