indie game garden
breaking down internet apathy by rooting joy in games – interviews with devs and more ❤︎available on your podcatcher of choice and here: indiegamegarden.transistor.fm
- Indexed episodes, last 90 days
- 10
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- Sep 7, 2026
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- Jul 6, 2026
Latest episodes
30 - Mike Bithell of Bithell Games, maker of the upcoming Vampirium: 1997 (opens the original)
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Mike Bithell is an independent gamemaking titan who I am absolutely honored to get to talk to today. In 2010, he created the prototype for his breakout game, Thomas Was Alone, which saw a commercial release in 2012. Thomas is my favorite PS Vita game that I still play to this day, a graphically simple and philosophically layered platformer that shows what indie video games can be. When Thomas took off, Mike founded his own studio, Bithell Games, and has been making stellar games ever since. Some
29 - Doot of Froggy’s Battle, Minami Lane, Kabuto Park, and Milki Delivery (opens the original)
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Doot is an indie game dev working on small cute games. He and his partner Blibloop are the developers behind Froggy’s Battle, Minami Lane, Kabuto Park, and the upcoming Milki Delivery, in addition to many more freeware games. In Milki Delivery, the player is tasked with rebuilding a community alongside their pet cow Milki. To do so, players will gather resources and upgrade their barn, then bike along dirt paths, breezy meadows, and seaside cliffs to bring fresh milk back to the sleepy countrysi
28 - Timothy Staton-Davis of Melanated Game Kitchen (opens the original)
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Melanated Game Kitchen is a co-op studio and collective of BIPOC game creators focused on the creation and curation of unique interactive experiences revolving around culture. Fittingly, they run a game jam series called "Culture Bytes.” Every quarter they host the jam, and the theme of each jam is something that is relevant to members of the connected diasporas they represent. It’s an honor to have Creative Director Timothy Staton-Davis on the show today to discuss MGK’s mission, goals, and out
27 - Francisco González of Rosewater, Ben Jordan: Paranormal Investigator, and everything in between! (opens the original)
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Francisco González has been making adventure games since 2001. His Ben Jordan: Paranormal Investigator series became a cult hit on AGS forums and beyond, and once he finished the series in 2012, he decided to make games professionally. His first game, A Golden Wake, was published in 2014 by Wadjet Eye Games. He released his second game, Shardlight, in 2016. In 2018, he released Lamplight City, published by Application Systems Heidelberg. His most recent release, Rosewater, is a thrilling western
26 - Julia Minamata of The Crimson Diamond (opens the original)
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Julia Minamata is an artist and solo indie dev. She’s best known for The Crimson Diamond, an EGA text parser mystery adventure game where you play as mineralogist/reluctant detective Nancy Maple as she investigates increasingly mysterious happenings at The Crimson Lodge, a stately old house in the middle of a ghost town. EGA, for folks who don’t know, stands for Enhanced Graphics Adapter, which was a standard for PC displays introduced in 1984 that allowed for up to 16 colors on screen simultane
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