IMAGINING 2040 - PATHWAYS TO FLOURISHING FUTURES
This series explores how public imagination could help facilitate citizen-led pathways toward better futures. Imaginative vision once powered major human wellbeing reforms. But in the face of today’s urgent challenges we now have a public imagination deficit.
- Indexed episodes, last 90 days
- 3
- Latest publication
- Sep 28, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 20, 2026
Latest episodes
17. Imagining sustainable health care to heal people and planet (opens the original)
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GUEST: Dr Forbes McGain, Director of Intensive Care at Footscray Hospital, anaesthetist and intensive care physician at Western Health, Associate Dean for Sustainable Healthcare and Professor of Medicine at the University of Melbourne,Australia. Dr McGain’s comments in this interview represent his personal views solely and may not represent the views of his employers. He gave this interview with the acknowledgement of Carmela Ferraro, Media Manager for Doctors for the Environment Australia (DEA)
16. Imagining the wellbeing economy we could develop (opens the original)
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GUEST: Dr.Katherine Trebeck Katherine is a political economist, writer, and advocate for economic system change. She is Economic Change Lead at The Next Economy NFP, Strategic Advisor to the Centre for Policy Development, and teaches at the University of Edinburgh. She co-founded the Wellbeing Economy Alliance (WEAll) and also WEAll Scotland , its Scottish hub. She also instigated the group of Wellbeing Economy Governments (WEGo) – comprising Scotland, New Zealand, Finland, Wales, Iceland, and C
15. Imagining the futures-building power of video games within an enhanced role for the industry (opens the original)
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GUEST: James Nicholson, Bachelor Fine Art, Film and Television, Bond University (2018) Master of Science; Psychology (University of Sunderland, 2025) In this episode host Andrew Nicholson explores one of the most culturally powerful and creatively ambitious industries on the planet: video gaming. With an estimated 3.6 billion players worldwide in 2026—around 42% of the global population—gaming has become a major arena of storytelling, social connection, artistic experimentation, and community pa
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