Skip to content
HeyJared

iGaming Real Talk

iGaming Real Talk is a podcast where real conversations take centre stage.We speak with founders, creators, and leaders. Most of them come from the iGaming world, and some from beyond. We talk openly about what it really takes to grow, lead, and keep going.

Podcast · By Surya Palli · British English · Official site

Indexed episodes, last 90 days
32
Latest publication
Sep 23, 2026
Audience
Checking…
Earliest in this view
Jul 6, 2026

Latest episodes

  1. Episode · Sep 23, 2026

    How Tequity is Innovating Game Development & Distribution (opens the original)

    Episode notes · Neutral tone

    Read excerpt

    Game development and distribution are often treated as two separate parts of the business. Tequity is connecting them with their full suite products: Originals, RGS, Publishing, and Exclusives. Alex Scott had joined Tequity as CPO only four days before this conversation with Surya. One of the things that attracted him to the company was its reputation for being fast, responsive, decisive and innovative. A big part of the conversation looks at how Tequity’s RGS, Originals, Publishing and Exclusiv

  2. Episode · Sep 21, 2026

    He Risked 5 Years of Profit & £22M on ONE Product | Paul Dolman-Darrall | G.Games (opens the original)

    Episode notes

    Read excerpt

    Paul Dolman-Darrall does not describe G.Games as a company that followed an existing iGaming playbook. His view is that there was never really a playbook to follow. In this long-form conversation with Surya, the CEO of G.Games talks about coming into gambling as an outsider, why relationships still have enormous influence over who gets deals in iGaming, and why trying to build something genuinely different can take years of failure before the idea starts to work. A major part of that story is G.

  3. Episode · Sep 16, 2026

    Could Regulation Be the Better Path for Asia’s Online Gaming Markets? | Paul Fox, Claymore Solutions (opens the original)

    Episode notes

    Read excerpt

    The Philippines has become one of the most important regulated online gaming markets in Asia, and Paul Fox believes other countries in the region can learn from how the market has developed. Paul, Founder of Claymore Solutions, speaks with Surya about why the Philippines has become a natural base for gaming operations and back-office teams, particularly for larger and publicly listed companies that need to operate carefully around regulation. The conversation also looks at where online gaming in

  4. Episode · Sep 15, 2026

    Why iGaming Companies Struggle to Enter Asian Markets | Pierre Wuu (opens the original)

    Episode notes

    Read excerpt

    Asia's iGaming market has changed significantly over the years, but entering the region is not as simple as treating Asia as one market. In Episode 83 of iGaming Real Talk, recorded at SiGMA Asia in Manila, our host Surya Palli sits down with Pierre Wuu, Board Advisor at SiGMA Group, to discuss the development of the Philippine market, regulatory stability and what international companies need to consider before entering Asia. Pierre explains why stability from regulators is important for compan

  5. Episode · Sep 10, 2026

    Can Casinos Bring the Online Experience Back to the Floor? | Joe Pasiono, Jade Entertainment (opens the original)

    Episode notes · Neutral tone

    Read excerpt

    The Philippines has one of Asia's most developed gaming markets, but Joe from Jade Entertainment believes licensed operators are still competing for only a fraction of the total opportunity. Speaking with Surya at SiGMA Asia, Joe looks back at a career in gaming that started in 1988 and covers the market's move from land-based casinos into sports betting, remote gaming and today's growing online sector. His view is that online gaming has now surpassed land-based gaming, creating a new challenge

Publishing over time

Last 90 days. Choose a month to open its work.

Recurring subjects

Named in the text we hold. One piece can cover several.

Audience

No verified audience measurement yet.

About this data

Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.

Identity or attribution wrong? Suggest a correction.

See coverage about iGaming Real Talk