"I Think We've Been Playing It Wrong"
A blog about playing, creating and publishing games, with occasional forays into literature, history, music and animation.
- Indexed issues, last 90 days
- 9
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- Sep 25, 2026
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- Jul 5, 2026
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Excalibur's ATK bonus and other quibbles (opens the original)
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I’m going to get around to what may strike you as a heretical thought coming from a writer toiling in the fields of fantasy roleplaying games, but please hear me out. Magic weapons and armor have been on my mind recently — in particular, their descent from literary and mythological precedents that go at least as far back as Homer and items like Aegis and Achilles’ spear. Of course, magic weapons in fantasy RPGs owe the most to Tolkien and the profusion of enchanted weapons in The Lord of the Rin
Waymo gave the idea for this post (opens the original)
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I admit it, I rather like Waymo. I’ve used the service a handful of times now, first in Tempe when I visited for Consimworld Expo and then when I went to Santa Clara for Pacificon this past weekend. It’s a bit cheaper than Uber or Lyft; I don’t have to worry about the driver snarking about the tip; and so far I haven’t had any service issues like being trapped as the car drives in endless circles. My only problem has been interpreting the map to make sure I understand the pickup location — but t
The strange case of Detective Conan (opens the original)
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[Note: This is my first exclusive post in a while for the premium subscribers who support this blog. I charge the least that Substack will allow for premium subscriptions: $5/month or $30/year. If you would prefer not to use Substack to become a premium subscriber, you can join my Patreon or pay through PayPal and I will gift you a free subscription:]PayPal (1-month)<a class="button primary butto
What do game designers think about? (opens the original)
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Last week, Monte Cook published a post to his Substack that is definitely worth a read if you’re interested in RPG inside baseball — and not just because he compared a key design decision on Dungeons & Dragons 3rd Edition to changing bedsheets. I guess when you’re a game designer everything ultimately comes back to game design.He makes the point that designing an RPG system from the ground up requires making key strategic decisions early in the process, and that the uninte
Ramen Sandwich Press goes ever on and on (opens the original)
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With Children of the Mountain God out of my hands (for now) it looks like I will have a couple of weeks of mostly dead time before I head north for Pacificon. I think I’ll spend it focusing on this blog and get back to posting on something more like my original intended schedule. Ideas have been stacking up all summer and they include a couple of game reviews, one or two meanderings on anime-related topics, and a thought on how fantasy RPGs tend to work at odds with literature when it comes to l
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